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TribalOutpost.com Forums 2003-03-29T12:08:57-05:00 http://tribaloutpost.com/forums/feed.php?f=12&t=4723 2003-03-29T12:08:57-05:00 2003-03-29T12:08:57-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=42538#p42538 <![CDATA[high speed cappers curve route]]>

Statistics: Posted by vXKitiaraXv — Sat Mar 29, 2003 12:08 pm


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2003-03-29T03:19:40-05:00 2003-03-29T03:19:40-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=42527#p42527 <![CDATA[high speed cappers curve route]]> Just look at almost any of the terrain an you can find nice little pathes to take an use, even a bank on a building you can use to change ur direction.
Take a look at Katabatic, that map has so many nice pathes it's one of my favorites to play.

Statistics: Posted by Go4It — Sat Mar 29, 2003 3:19 am


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2003-03-03T22:35:32-05:00 2003-03-03T22:35:32-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40671#p40671 <![CDATA[Re: Re: high speed cappers curve route]]> Statistics: Posted by Dr. Pimento — Mon Mar 03, 2003 10:35 pm


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2003-02-24T16:56:01-05:00 2003-02-24T16:56:01-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40175#p40175 <![CDATA[Re: high speed cappers curve route]]> Statistics: Posted by Red Five — Mon Feb 24, 2003 4:56 pm


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2003-02-23T16:28:33-05:00 2003-02-23T16:28:33-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40099#p40099 <![CDATA[high speed cappers curve route]]> Statistics: Posted by Nycto — Sun Feb 23, 2003 4:28 pm


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2003-02-23T15:53:11-05:00 2003-02-23T15:53:11-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40096#p40096 <![CDATA[high speed cappers curve route]]> Statistics: Posted by gotha — Sun Feb 23, 2003 3:53 pm


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2003-02-23T13:45:34-05:00 2003-02-23T13:45:34-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40086#p40086 <![CDATA[high speed cappers curve route]]> Statistics: Posted by Dr. Pimento — Sun Feb 23, 2003 1:45 pm


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2003-02-23T12:30:10-05:00 2003-02-23T12:30:10-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40083#p40083 <![CDATA[high speed cappers curve route]]> Statistics: Posted by Red Five — Sun Feb 23, 2003 12:30 pm


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2003-02-23T12:12:05-05:00 2003-02-23T12:12:05-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40077#p40077 <![CDATA[high speed cappers curve route]]> Statistics: Posted by gotha — Sun Feb 23, 2003 12:12 pm


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2003-02-23T12:07:12-05:00 2003-02-23T12:07:12-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40075#p40075 <![CDATA[high speed cappers curve route]]> Statistics: Posted by Red Five — Sun Feb 23, 2003 12:07 pm


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2003-02-23T08:27:40-05:00 2003-02-23T08:27:40-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40064#p40064 <![CDATA[high speed cappers curve route]]> Statistics: Posted by Dr. Pimento — Sun Feb 23, 2003 8:27 am


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2003-02-23T05:26:20-05:00 2003-02-23T05:26:20-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=40057#p40057 <![CDATA[high speed cappers curve route]]> Statistics: Posted by gotha — Sun Feb 23, 2003 5:26 am


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2003-02-22T15:38:09-05:00 2003-02-22T15:38:09-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=39991#p39991 <![CDATA[high speed cappers curve route]]> Statistics: Posted by Ensign Munro — Sat Feb 22, 2003 3:38 pm


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2003-02-22T08:53:21-05:00 2003-02-22T08:53:21-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4723&p=39976#p39976 <![CDATA[high speed cappers curve route]]>
I´d like to make a map where cappers come from their own base, so front of nmy flag, then slide down a big hill, slide into a curve route of 90°, grab and then will take another 90° curve route or go straight on.

I already tried to make that 90° High-Speed-Curve as a mountain (look ) but after about 5 hours of smoothing, setting high and so on I´m really frustrated. Should mention, it´s a classic map and when I text the route there several problems.
1. cos of high speed I can´t prevent to rise hgigh in the curve so if I get out of the curve I´m at a high of about 30-60.
2. cos of high speed every little unevenness in the curve hurts or kills you and takes all speed to zero.

Is there any possibility to make a real round curve into a mountain or exists there something like the things in t2 where you just run into and then go upwards in bases (dont know what they are called) and I could use them to make that wanted curve?

thx
gotha

Statistics: Posted by gotha — Sat Feb 22, 2003 8:53 am


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