A still-in-development game that I'm curently hungering for is Will Wright's Spore. The philosophy behind Spore is that he wants people to be able to connect with the game as much as possible. Instead of playing through it, they're playing with it. Just about everything is proceduarlly generated instead of modelled by an artist, which mean that you can have a near-infinite combinations and areonly limited by the (many) parts given.
People play in the sandbox and with fingerpaints as a kid for a reason, and there's always a sense of that creativity that always linger with you no matter how old you are. I think that moddable games are the smartest way to go, not only creatively but economically as well. The lifetime of Bioware's Neverwinter Nights is atronomical, and I completely credit the heavy focus on modability that the designers built into the game.
I too am interested in a gaming industry career, but I think I can see some faint glimmers of hope in the from of a shift towards more procedural and more modable stuff, which, I believe, is what can really make or break a game.Statistics: Posted by Hacker[SOW] — Fri Jan 26, 2007 4:47 pm
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