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TribalOutpost.com Forums 2008-04-24T12:13:42-05:00 http://tribaloutpost.com/forums/feed.php?f=17&t=1593 2008-04-24T12:13:42-05:00 2008-04-24T12:13:42-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=67544#p67544 <![CDATA[T2 Bot Objective - Deploying Barrels Q]]> Statistics: Posted by Runite — Thu Apr 24, 2008 12:13 pm


]]>
2008-04-24T01:09:34-05:00 2008-04-24T01:09:34-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=67543#p67543 <![CDATA[T2 Bot Objective - Deploying Barrels Q]]> I would like to see what you did on that code.

Statistics: Posted by AiPlayer — Thu Apr 24, 2008 1:09 am


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2001-11-22T01:31:07-05:00 2001-11-22T01:31:07-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=13110#p13110 <![CDATA[Tis working like a dream!]]> Statistics: Posted by Tihgue — Thu Nov 22, 2001 1:31 am


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2001-11-21T22:20:23-05:00 2001-11-21T22:20:23-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=13101#p13101 <![CDATA[Hey]]>
:)

-Jeremy

Statistics: Posted by Tihgue — Wed Nov 21, 2001 10:20 pm


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2001-11-21T18:57:53-05:00 2001-11-21T18:57:53-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=13084#p13084 <![CDATA[T2 Bot Objective - Deploying Barrels Q]]>
And PS, the line to find the turret's active barrel is:

game.Turret = nameToId("NameOfTurretHere");
game.TurretBarrel = game.Turret.initialBarrel;


Or some sort of variant. I just checked, and apparently the game keeps the turret variable there, from the start AND during the game. :D

Statistics: Posted by Mercen4ry — Wed Nov 21, 2001 6:57 pm


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2001-11-21T18:35:07-05:00 2001-11-21T18:35:07-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=13082#p13082 <![CDATA[More on Deploying Barrels...]]>
It's looking like I'll need to mess with AIDeployEquipment::monitor() to fix this "bug."

I'll keep you posted. Of course, any help would be cool.

Speaking of help, anyone here know how I might check which barrel is mounted to a given TurretBaseLarge shape?

-Jeremy

Statistics: Posted by Tihgue — Wed Nov 21, 2001 6:35 pm


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2001-11-20T23:01:39-05:00 2001-11-20T23:01:39-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=13050#p13050 <![CDATA[T2 Bot Objective - Deploying Barrels Q]]>

Statistics: Posted by Mercen4ry — Tue Nov 20, 2001 11:01 pm


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2001-11-20T11:27:31-05:00 2001-11-20T11:27:31-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=1593&p=13002#p13002 <![CDATA[T2 Bot Objective - Deploying Barrels Q]]>
:)

I was just wondering if it's possible to script AIObjectives that encourage bots to deploy turret barrels, namely for the large/base turrets. Right now, my bots will purchase but not deploy barrels.

Thanks in advance,

-Jeremy

Statistics: Posted by Tihgue — Tue Nov 20, 2001 11:27 am


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