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TribalOutpost.com Forums 2003-07-07T00:35:15-05:00 http://tribaloutpost.com/forums/feed.php?f=17&t=5297 2003-07-07T00:35:15-05:00 2003-07-07T00:35:15-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=48382#p48382 <![CDATA[There is a problem with bots repairing objects.]]>
Just copy and paste the functions into aiObjectives.cs and over write the original functions. Delete the "aiObjectives.dso file" and restart up tribes 2.

I have redone just about all the bot stuff scripts what I got is terminators that are some real killers.

Lagg...

Statistics: Posted by Lagg_Alot — Mon Jul 07, 2003 12:35 am


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2003-07-05T22:43:14-05:00 2003-07-05T22:43:14-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=48326#p48326 <![CDATA[Bots for Xpack and new Classic maps]]> Statistics: Posted by Go4It — Sat Jul 05, 2003 10:43 pm


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2003-07-02T23:42:14-05:00 2003-07-02T23:42:14-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=48166#p48166 <![CDATA[Bots for Xpack and new Classic maps]]> Statistics: Posted by Lagg_Alot — Wed Jul 02, 2003 11:42 pm


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2003-07-02T21:56:53-05:00 2003-07-02T21:56:53-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=48161#p48161 <![CDATA[Bots for Xpack and new Classic maps]]> Statistics: Posted by Go4It — Wed Jul 02, 2003 9:56 pm


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2003-07-02T21:11:54-05:00 2003-07-02T21:11:54-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=48160#p48160 <![CDATA[Go here]]>

Statistics: Posted by Lagg_Alot — Wed Jul 02, 2003 9:11 pm


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2003-06-29T13:16:37-05:00 2003-06-29T13:16:37-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=48003#p48003 <![CDATA[bluemoon x2 help...]]>
P.S. I was playing an online game that had bot support for blue moon x2, but i have no idea how to dl it or anything. any help would be greatly appreciated.

Thx

Statistics: Posted by wldrew4 — Sun Jun 29, 2003 1:16 pm


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2003-06-21T00:16:37-05:00 2003-06-21T00:16:37-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47688#p47688 <![CDATA[Like This]]> Statistics: Posted by Lagg_Alot — Sat Jun 21, 2003 12:16 am


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2003-06-19T21:11:52-05:00 2003-06-19T21:11:52-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47660#p47660 <![CDATA[Bots for Xpack and new Classic maps]]>
Thanks for the tips.

And one bot still hangs around the bottum of the base, but it doesn't stay there long, may need a few more plug...

Tried placing an object were the bot hangs up then doing the nav graph an the deleting the object but it doesn't work or I'm doing it wrong, gonna try till it works right!!!!

Statistics: Posted by Go4It — Thu Jun 19, 2003 9:11 pm


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2003-06-18T22:31:35-05:00 2003-06-18T22:31:35-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47639#p47639 <![CDATA[Nice Trick]]>
NOTE:

1) Rotate your deploy equipment objective markers so the "Y" is in the wall or ground where you want the thing to go.

2) Resizing Defend Location Markers does not do anything different to the way bots defend a location (sorry).

3) When making AttackLocation with Sniper Stuff, raise the marker out of the ground and place it more in the open. Bot has to see the marker from far away for it to work good.

Here is the .mis file with a few little fixes that work much better :)

Statistics: Posted by Lagg_Alot — Wed Jun 18, 2003 10:31 pm


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2003-06-18T09:16:45-05:00 2003-06-18T09:16:45-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47620#p47620 <![CDATA[Bots for Xpack and new Classic maps]]> Statistics: Posted by Go4It — Wed Jun 18, 2003 9:16 am


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2003-06-18T09:07:34-05:00 2003-06-18T09:07:34-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47619#p47619 <![CDATA[Bots for Xpack and new Classic maps]]>
The bots get hung up inside the base near the inventory in the corner an also out side under the base near the shaft on either side. Also the bot defending the flag sometimes CAN'T get back up to the flag, the bot gets hung up near the flag tower between the base an flag tower, so I put creates there an the bot gets back up to the flag.

Statistics: Posted by Go4It — Wed Jun 18, 2003 9:07 am


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2003-06-17T10:44:08-05:00 2003-06-17T10:44:08-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47563#p47563 <![CDATA[Can you put your file up?]]> Statistics: Posted by Lagg_Alot — Tue Jun 17, 2003 10:44 am


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2003-06-17T01:04:52-05:00 2003-06-17T01:04:52-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47559#p47559 <![CDATA[Bots for Xpack and new Classic maps]]>
As for: In Broadside, how did you get the bots to go up and down the shootways that are to small for the bots to fit in???
If it's too small for the bots it's too small for other players.
I just made the patrol the different floors as either heavies or medium. They'll also fix an deploy thing.

Statistics: Posted by Go4It — Tue Jun 17, 2003 1:04 am


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2003-06-15T22:08:33-05:00 2003-06-15T22:08:33-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47520#p47520 <![CDATA[In Broadside]]> Placing objectives below the terrain (hidden), doesn't that make that objective void?

You are right about placing plugs and obstacles to get bots to stop going in spots he should not go. Try this trick, if you got a spot you want the bots to avoid place a square box there and resize it (if you need to) to block that area. Then save the mission. Then draw the NAV graph, and delete the Square (that you placed) and then draw the LOS Graph and then save the mission again. The bots will not go in that area because they think it is blocked, but they can shoot there because you did the LOS Graph with the Square block gone. Get it :)

Statistics: Posted by Lagg_Alot — Sun Jun 15, 2003 10:08 pm


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2003-06-15T21:20:43-05:00 2003-06-15T21:20:43-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=5297&p=47517#p47517 <![CDATA[Bots for Xpack and new Classic maps]]>
I redid Broadside making most of the bot guard there base, this make good practice for tring to get into the enemies base.

Statistics: Posted by Go4It — Sun Jun 15, 2003 9:20 pm


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