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TribalOutpost.com Forums 2004-08-27T18:59:00-05:00 http://tribaloutpost.com/forums/feed.php?f=17&t=6412 2004-08-27T18:59:00-05:00 2004-08-27T18:59:00-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=61433#p61433 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by Lagg_Alot — Fri Aug 27, 2004 6:59 pm


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2004-08-26T13:46:07-05:00 2004-08-26T13:46:07-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=61426#p61426 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by MagicFire — Thu Aug 26, 2004 1:46 pm


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2004-08-10T19:02:59-05:00 2004-08-10T19:02:59-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=61011#p61011 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by Lagg_Alot — Tue Aug 10, 2004 7:02 pm


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2004-08-10T16:40:18-05:00 2004-08-10T16:40:18-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=61003#p61003 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by MagicFire — Tue Aug 10, 2004 4:40 pm


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2004-07-30T12:41:18-05:00 2004-07-30T12:41:18-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60620#p60620 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by MagicFire — Fri Jul 30, 2004 12:41 pm


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2004-07-29T08:35:05-05:00 2004-07-29T08:35:05-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60588#p60588 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by BotManiac — Thu Jul 29, 2004 8:35 am


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2004-07-28T21:58:38-05:00 2004-07-28T21:58:38-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60557#p60557 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> I started shortly after Belial's site went up that's where I first learned how to implement bot's. BTW check out Mapping Extreme.



Maybe they have it there dude! :D

Statistics: Posted by ReconSDog — Wed Jul 28, 2004 9:58 pm


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2004-07-28T21:05:46-05:00 2004-07-28T21:05:46-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60552#p60552 <![CDATA[Hey Magic Fire, Centaur? for ya.]]>
i think i used Belials bots or BotPilot to "enable" bots to play on the map.
i remember the bots on offense couldnt play because you had to go over _Alot_ of water. then you would arrive at the defensive 'CoastLine' and they would have a serious of turrets. you go from left to right destroying the coastlines defenses.

oh well . . .

the point is kinda
i like a Ton of Seige Maps and i downloaded everyone that had a bot file. as designated by the checkbox for Bots on Tribes2maps.com [my source for T2 maps]. who knows if i'll ever stumble upon it again. maybe i didnt download it from T2maps *hmmm*
*wonder*

anyway im sure there we be more Bot Fun to come :-)

a few Fans_Of_Bots have implemented Lagg bot code, impresively.
MagicFire , ReconSDog and Go4it :-)

Keep it up ;-)

btw obviously my version of Centaur woulda been extremely weak against MagicFire's. Hes learned alot of advanced stuff and it shows in the map ;-)

Statistics: Posted by BotManiac — Wed Jul 28, 2004 9:05 pm


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2004-07-28T17:31:39-05:00 2004-07-28T17:31:39-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60549#p60549 <![CDATA[Hey Magic Fire, Centaur? for ya.]]>

Statistics: Posted by ReconSDog — Wed Jul 28, 2004 5:31 pm


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2004-07-28T16:36:00-05:00 2004-07-28T16:36:00-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60547#p60547 <![CDATA[Hey Magic Fire, Centaur? for ya.]]>
i cant really see anything wrong with it.
besides the maps design with its mountains.

i played my favorite 2 humans vs. 32 Bots Matches. this isnt possible anymore the bots are just too tough for us !!
hehe what you expect ?
its even harder on Lagg_Alots Missions.

on defense the bots got our switch in 4 minutes on Cold Front.

its fun getting youre A** handed to you.

:-o

back in the day Tribes2 bots were pretty useless.

thanks for the fun times guys.

Statistics: Posted by BotManiac — Wed Jul 28, 2004 4:36 pm


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2004-07-28T11:49:22-05:00 2004-07-28T11:49:22-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60535#p60535 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> My change is completely compatible with the current Lagg code.

What I hope is, since it doesn't break the functionality but enhances it,
you, Lagg_Alot, could include it as additional "Bot" Intelligence in your
future releases Default3, Default4, etc.

Because sometimes a Bot can be smarter than his creator, and just because the
map designer didn't send him to the right place, he still should know how to get there and fix the stuff.

This also allows a mapper to change the course of a Bot to avoid the straight "Bot" path to the objective.
This could be through dangerous territory where a bot can easily be killed.
This way, the bot can come around from behind and repair vital base equipment, without
getting into a fight for his life! This has serious potential!
(I noticed that someone mentioned this in another thread.)

I don't want the recognition, It's all you my man!

Just a thought.

I also hate to need to have 2 or more modified Lagg script files. (HINT HINT) :D

Statistics: Posted by MagicFire — Wed Jul 28, 2004 11:49 am


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2004-07-27T19:02:17-05:00 2004-07-27T19:02:17-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60520#p60520 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> there are some things to consider for the next version.

;-)

Statistics: Posted by BotManiac — Tue Jul 27, 2004 7:02 pm


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2004-07-27T15:35:39-05:00 2004-07-27T15:35:39-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60511#p60511 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by Lagg_Alot — Tue Jul 27, 2004 3:35 pm


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2004-07-27T15:06:40-05:00 2004-07-27T15:06:40-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60510#p60510 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by BotManiac — Tue Jul 27, 2004 3:06 pm


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2004-07-27T14:06:33-05:00 2004-07-27T14:06:33-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6412&p=60508#p60508 <![CDATA[Hey Magic Fire, Centaur? for ya.]]> Statistics: Posted by ReconSDog — Tue Jul 27, 2004 2:06 pm


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