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TribalOutpost.com Forums 2004-07-28T21:53:15-05:00 http://tribaloutpost.com/forums/feed.php?f=17&t=6444 2004-07-28T21:53:15-05:00 2004-07-28T21:53:15-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60555#p60555 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by ReconSDog — Wed Jul 28, 2004 9:53 pm


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2004-07-26T05:01:18-05:00 2004-07-26T05:01:18-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60475#p60475 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]>
This is without moving anything except the objective marker's them selves, (*Gray Diamonds*)

They repair everything on both team's. Now I was just playing it in a 32 bot game. So maybe in a 16 bot game they don't get around to doing everything due to all of what's going on in a 16 bot game. There is only 8 bot's on a team then so maybe that's why. I base raped both bases and then watched the bot's repair all their base equipment including sentry turret's. I didn't notice any problem's. Again this was in a 32 bot game test.

I did notice that team 1 (Blood Eagle) has trouble deploying an Inv station and they seem to get hung up on the second one they deploy on team 1 (Blood Eagle team). I think that is causing problem's for when they try to get los on thier objective's from where that 2nd inv station is on the enimies side of the map. I'll mess with this tomorrow and see about moving both of the remote inv stations. :D

I still need to look at your version Go4it. What I may do is post your's and mine and call the one you did for 16 bot game's. Sound cool to you dude? :)

Statistics: Posted by ReconSDog — Mon Jul 26, 2004 5:01 am


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2004-07-26T02:51:18-05:00 2004-07-26T02:51:18-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60473#p60473 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Wow thx Go4it... I didn't expect you to do that.

I actually had the bot's repairing everything on a newer SlapdashBOTS i just hadn't uploaded it yet. With Lagg's new script's you just move around the repair objective's to a spot they can reach and they'll repair.

I meant to take out the ter file guess i forgot it. :p

I was trying to keep the map as original as possible, but that's ok no biggee. That's why i was waiting to move platform's and such as a last resort in case I couldn't get stuff going right, no biggee there either.

MY SNIPER BOTS!!!!!!!!!!NOOOOOOOOOO!!!!!!!!! I LOVE THOSE!!!!!!!!!!!AAAAHHHHHHHHHH!!!!!!!!!

:D They rawk dude!!! :rolleyes:

I got that idea from Lagg's tutorial. I spent a lot of time getting them placed just right. :rolleyes:

Actually i had them their as a dual purpose role. They provided base support and they could draw a bead on enemy mortar and missile bot's. They would snipe them and kinda speed up the process of the enemies mortar and missile task's. Oh well no biggee. :)

The sentry turret's, I was just toying with the idea of taking them out today. In one version i had them in in another I had them out. Still kinda messing with that idea.

I think the reason some bot's were standing around is I accidently had more than one destoy v-pad and MPB teleporter objective's. I think the bot's were getting confused there. I have a version of T2 set up with a modded version of Lagg's script's. This is what I map with. I then test on a different version of T2 that is modded only to have more Bot's in it. A 32 bot game. Were you testing with 16 bot's? I guess I didn't post that that was how I was testing, my bad. ;)

Well thanks for the help Go4it. I just downloaded what you posted I'll check it out dude. Thx again. :D

Statistics: Posted by ReconSDog — Mon Jul 26, 2004 2:51 am


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2004-07-26T00:16:45-05:00 2004-07-26T00:16:45-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60470#p60470 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by Go4It — Mon Jul 26, 2004 12:16 am


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2004-07-25T22:17:31-05:00 2004-07-25T22:17:31-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60468#p60468 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by kLUMSY bOT — Sun Jul 25, 2004 10:17 pm


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2004-07-25T19:56:30-05:00 2004-07-25T19:56:30-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60464#p60464 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by ReconSDog — Sun Jul 25, 2004 7:56 pm


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2004-07-25T16:17:51-05:00 2004-07-25T16:17:51-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60459#p60459 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by BotManiac — Sun Jul 25, 2004 4:17 pm


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2004-07-25T11:46:25-05:00 2004-07-25T11:46:25-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60458#p60458 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by ReconSDog — Sun Jul 25, 2004 11:46 am


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2004-07-25T11:29:42-05:00 2004-07-25T11:29:42-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60457#p60457 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> I think the reason those heaivies are standing around is i forgot to delete the mortar and missile objective's on the sentry turret's. I'll go into it and fix those. Thanks for the feedback. :cool:

*note* I emailed Panama Jack a while back hoping he could help me to make a script that would keep track of what the bot's accomplish during a game. So as to better be able to see what they are doing and what they have problem's doing but I haven't heard anything back from him. I may just try making it on my own.

Statistics: Posted by ReconSDog — Sun Jul 25, 2004 11:29 am


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2004-07-25T11:28:55-05:00 2004-07-25T11:28:55-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60456#p60456 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]>
What program did you use to create your vl2 file.

I am still having problems with zip and vl2 file uploads.

Thanks :)

Statistics: Posted by MagicFire — Sun Jul 25, 2004 11:28 am


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2004-07-24T23:46:18-05:00 2004-07-24T23:46:18-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60453#p60453 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]>
1: 3 or more heavy bots stand to the right of the enemies teams flag, while 1 will mortar/missile either the turret or sensor the others will do nothing.
2: 1 bot stands near the left side sensor on the steap hill side mortaring the side of the hill, it would be better to remove the mortar objective an use the missile objective instead.

I've been redoing my map an tring to get the bots to do the best job they can an here's something I did.

1: Remove the mortar objective to anything up high an use the missile objective instead. This frees up bots.
2: Found bots can't, wont or have a hard time fixing anything up high on a platform, a quick fix I found is to make the platform the sensor or turrets on smaller, lenght x width, so the bot can reach it better. It seam the bots have a hard time negotiating the large platform. Also raising the weight to fix things helps also, using LightRepairSet instead of MediumRepairSet gives the bots a better chance to fix things.
3: I've redone Dangerous Crossing taking out the SentryTurret, it just screws up the bots an slows down the game. As Lagg said b4, bots have a hard time with SentryTurret, Bots in Dangerous Crossing assigned to destroy the SentryTurret fail all the time an litter the playing field.
4: Place Repair Pack in easy to find places for the bots.

Here's 1 way to have bots deploy things.

Enter the game, with no bots, an deploy things you'd like bots to deploy. This makes sure bots can deploy there. Place the Y axis, from center to end, pointing in the direction you want the bots to deploy.
Go into editor mode an start placing the the deployables were u placed them, clean up mission garbage, save.

Statistics: Posted by Go4It — Sat Jul 24, 2004 11:46 pm


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2004-07-24T17:58:51-05:00 2004-07-24T17:58:51-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60444#p60444 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]>
if you think there are any more "simple" steps you can add, then add them please.
im still at the "introduction" level of learning this :-o

you guys leaving me in the dust. woosh.

i first learned of bot voice commands from MagicFire's Sig, and now Lagg includes alittle more info in his tutorial , Nice :-)

i asked for a bomberdier, it took ahwile but he finally jumped in. but he didnt bomb anything. i guess that info needs to be in the .MIS or maybe the bot needs a target ?no biggie.

another random T2 Bot Rant :
i think im ready to test 32+ Bots.
i successfully defended Centaur SE with 2 teammates against 31 bots.
me and my friend like playing against that Ratio. hehe.

On Offense however we werent that good :-o

Centaur SE [by MagicFire] was a good play :-)

Statistics: Posted by BotManiac — Sat Jul 24, 2004 5:58 pm


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2004-07-24T16:08:05-05:00 2004-07-24T16:08:05-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60441#p60441 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by MagicFire — Sat Jul 24, 2004 4:08 pm


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2004-07-24T13:47:07-05:00 2004-07-24T13:47:07-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60437#p60437 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by ReconSDog — Sat Jul 24, 2004 1:47 pm


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2004-07-24T08:36:41-05:00 2004-07-24T08:36:41-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6444&p=60435#p60435 <![CDATA[Slapdash BOTS 1.1 and ?'s for Lagg Alot]]> Statistics: Posted by BotManiac — Sat Jul 24, 2004 8:36 am


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