Wow thx Go4it... I didn't expect you to do that.
I actually had the bot's repairing everything on a newer SlapdashBOTS i just hadn't uploaded it yet. With Lagg's new script's you just move around the repair objective's to a spot they can reach and they'll repair.
I meant to take out the ter file guess i forgot it.
I was trying to keep the map as original as possible, but that's ok no biggee. That's why i was waiting to move platform's and such as a last resort in case I couldn't get stuff going right, no biggee there either.
MY SNIPER BOTS!!!!!!!!!!NOOOOOOOOOO!!!!!!!!! I LOVE THOSE!!!!!!!!!!!AAAAHHHHHHHHHH!!!!!!!!!
They rawk dude!!!
I got that idea from Lagg's tutorial. I spent a lot of time getting them placed just right.
Actually i had them their as a dual purpose role. They provided base support and they could draw a bead on enemy mortar and missile bot's. They would snipe them and kinda speed up the process of the enemies mortar and missile task's. Oh well no biggee.
The sentry turret's, I was just toying with the idea of taking them out today. In one version i had them in in another I had them out. Still kinda messing with that idea.
I think the reason some bot's were standing around is I accidently had more than one destoy v-pad and MPB teleporter objective's. I think the bot's were getting confused there. I have a version of T2 set up with a modded version of Lagg's script's. This is what I map with. I then test on a different version of T2 that is modded only to have more Bot's in it. A 32 bot game. Were you testing with 16 bot's? I guess I didn't post that that was how I was testing, my bad.
Well thanks for the help Go4it. I just downloaded what you posted I'll check it out dude. Thx again. Statistics: Posted by ReconSDog — Mon Jul 26, 2004 2:51 am
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