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TribalOutpost.com Forums 2002-08-28T13:14:22-05:00 http://tribaloutpost.com/forums/feed.php?f=18&t=3599 2002-08-28T13:14:22-05:00 2002-08-28T13:14:22-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27720#p27720 <![CDATA[need some World Craft help]]> Statistics: Posted by Goodie — Wed Aug 28, 2002 1:14 pm


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2002-08-28T12:27:45-05:00 2002-08-28T12:27:45-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27716#p27716 <![CDATA[need some World Craft help]]>
Oh, and make sure you learn LODs and portaling.

Statistics: Posted by CleverClothe — Wed Aug 28, 2002 12:27 pm


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2002-08-28T11:00:38-05:00 2002-08-28T11:00:38-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27712#p27712 <![CDATA[need some World Craft help]]> the first pics are the updated ones with textures aligned and the second buch are from the when ifirst made it. Thefirst bunch are what it's going to look like, except for the fact that it's darker inside, i had to brighten the pics up in PSP6 so you could see it. oh ya and who ever made these textures, Thx they rox. ;)






Statistics: Posted by Goodie — Wed Aug 28, 2002 11:00 am


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2002-08-27T15:53:43-05:00 2002-08-27T15:53:43-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27643#p27643 <![CDATA[need some World Craft help]]> Statistics: Posted by Goodie — Tue Aug 27, 2002 3:53 pm


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2002-08-27T15:41:51-05:00 2002-08-27T15:41:51-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27642#p27642 <![CDATA[need some World Craft help]]> Statistics: Posted by CleverClothe — Tue Aug 27, 2002 3:41 pm


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2002-08-27T14:50:20-05:00 2002-08-27T14:50:20-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27625#p27625 <![CDATA[need some World Craft help]]> Statistics: Posted by Hacker[SOW] — Tue Aug 27, 2002 2:50 pm


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2002-08-27T12:53:50-05:00 2002-08-27T12:53:50-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27616#p27616 <![CDATA[need some World Craft help]]> Statistics: Posted by CleverClothe — Tue Aug 27, 2002 12:53 pm


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2002-08-27T09:20:16-05:00 2002-08-27T09:20:16-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27605#p27605 <![CDATA[need some World Craft help]]> Statistics: Posted by Goodie — Tue Aug 27, 2002 9:20 am


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2002-08-26T21:52:49-05:00 2002-08-26T21:52:49-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27581#p27581 <![CDATA[need some World Craft help]]>
Here is what you should do (base on what you said). Select all the brushes except for the portals. Then press the "To World" button.

I'll post some picks with brushes that could be made into detail entities selected. That way you can see what should be done. See attachment.

Statistics: Posted by CleverClothe — Mon Aug 26, 2002 9:52 pm


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2002-08-26T19:47:40-05:00 2002-08-26T19:47:40-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27574#p27574 <![CDATA[need some World Craft help]]> Statistics: Posted by Goodie — Mon Aug 26, 2002 7:47 pm


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2002-08-26T19:18:20-05:00 2002-08-26T19:18:20-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27573#p27573 <![CDATA[?]]> any ideas?
I can only say that that sounds like a hard way to do it...
but to each his own...
i think best bet is to post it and see if we can debug it.. I dont get what the problem by your explanation.. I am slow that way... : )

Statistics: Posted by TheBerk — Mon Aug 26, 2002 7:18 pm


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2002-08-26T19:05:25-05:00 2002-08-26T19:05:25-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=3599&p=27571#p27571 <![CDATA[need some World Craft help]]> Here is what happened. I made the whole building, then I selected all and null textured the whole thing. I then textured all the visable areas and after that I found all the brushes that touched and Tied to entity\Detail them. I tried to compile the building after all this and now the light from outside is getting in, but before I tie to entity\detail it it compiled fine and no light got in. I noticed that by doing the tie to entity\detail thing that I lost over 300 faces on the whole thing. could this cause it? or is it something else? What can cause this? I hope you guys know. Here is the text from the process window. Will the Orphaned Polygons warning I got cause this trouble? I was told before that there is nothing you can do about that warning and it's not a big deal. you can see that it's compileing wrong because it shows 3 portals and only one zone. there were 3 zones before and I havent touched anything at all, just textured it.




** Executing...
** Command: Change Directory
** Parameters: "C:\Dynamix\Tribes2\GameData"


** Executing...
** Command: C:\Dynamix\Tribes2\GameData\morian.exe
** Parameters: "c:\dynamix\tribes2\working_art\ancient_temple.map" base/interiors

Successfully opened map file: c:\dynamix\tribes2\working_art\ancient_temple.map
Parsing mapfile...done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.

STATISTICS
- Total brushes: 369
+ structural: 161
+ detail: 205
+ portal: 3
- Number of zones: 1
- Number of surfaces: 2062

** *** WARNING WARNING WARNING *** **
*** ** WARNING WARNING WARNING ** ***

Errors exists in this interior. Please use the debug rendering modes
to find and correct the following problems:

* Ambiguous brushes: 0
* Orphaned Polygons: 57

*** ** WARNING WARNING WARNING ** ***
** *** WARNING WARNING WARNING *** **

Exporting to runtime...done.

Writing Resource: persist..(base/interiors/ancient_temple.

Statistics: Posted by Goodie — Mon Aug 26, 2002 7:05 pm


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