Here is what happened. I made the whole building, then I selected all and null textured the whole thing. I then textured all the visable areas and after that I found all the brushes that touched and Tied to entity\Detail them. I tried to compile the building after all this and now the light from outside is getting in, but before I tie to entity\detail it it compiled fine and no light got in. I noticed that by doing the tie to entity\detail thing that I lost over 300 faces on the whole thing. could this cause it? or is it something else? What can cause this? I hope you guys know. Here is the text from the process window. Will the Orphaned Polygons warning I got cause this trouble? I was told before that there is nothing you can do about that warning and it's not a big deal. you can see that it's compileing wrong because it shows 3 portals and only one zone. there were 3 zones before and I havent touched anything at all, just textured it.
** Executing...
** Command: Change Directory
** Parameters: "C:\Dynamix\Tribes2\GameData"
** Executing...
** Command: C:\Dynamix\Tribes2\GameData\morian.exe
** Parameters: "c:\dynamix\tribes2\working_art\ancient_temple.map" base/interiors
Successfully opened map file: c:\dynamix\tribes2\working_art\ancient_temple.map
Parsing mapfile...done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 369
+ structural: 161
+ detail: 205
+ portal: 3
- Number of zones: 1
- Number of surfaces: 2062
** *** WARNING WARNING WARNING *** **
*** ** WARNING WARNING WARNING ** ***
Errors exists in this interior. Please use the debug rendering modes
to find and correct the following problems:
* Ambiguous brushes: 0
* Orphaned Polygons: 57
*** ** WARNING WARNING WARNING ** ***
** *** WARNING WARNING WARNING *** **
Exporting to runtime...done.
Writing Resource: persist..(base/interiors/ancient_temple.Statistics: Posted by Goodie — Mon Aug 26, 2002 7:05 pm
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