LOD's are level of detail.. ie if you run backwards from a base you will notice it start to back clip the base.. like parts disapear.. same thing with lod's they usually use 3 or more.. ie up close full abse.. go back a few 100 mtrs and the inside will be gone move back further the details on the outside disapear. til you dont see it anymore..
but only bad part is if you use full view in map it will look weird..
like vis distance of 1000 mtrs or more..
I dont know tho how it all relates so I havent played with it..
its more of a fps issue.. but most peoples cards are good enough it isnt a problem.. unless you use an ungodly amount of details.. : )
a wc grid of 32 equals one tribes mtr.. I think.. : )
so 3 grids would be a heavy height.. I think.. : )
A portal is easy.. just make your portal/brush and extend it into the walls surrounding it by one grid.. it has to be embedded completely..
now set the null texture up and make the brush completely null..
then right click on the highlighted brush/portal and choose tie to entity. a dialog box will come up saying something about light not shining thru.. choose that ad exit.. it is now a portal and tribes 2 light will not enter your base.. : )
and as for carve/clip issues..
look at this pic and tell me carve is better.. : )Statistics: Posted by TheBerk — Sun Oct 20, 2002 2:49 am
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