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TribalOutpost.com Forums 2002-12-24T04:25:16-05:00 http://tribaloutpost.com/forums/feed.php?f=18&t=4365 2002-12-24T04:25:16-05:00 2002-12-24T04:25:16-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35527#p35527 <![CDATA[looking for a milkshape xpert]]> Statistics: Posted by PeachSkin — Tue Dec 24, 2002 4:25 am


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2002-12-23T15:15:56-05:00 2002-12-23T15:15:56-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35493#p35493 <![CDATA[looking for a milkshape xpert]]>
What you need to do is create a collision mesh that is a simplified version of the main model mesh, e.g. some stacked boxes that are roughly the shape of the object. For a mushroom it would be a tall skinny box with a more broader box on top. If you want a little more realism you can construct a ~slightly~ more complex collision mesh but don't go overboard or you will take a performance hit.

Statistics: Posted by ]Bio]-[azard[ — Mon Dec 23, 2002 3:15 pm


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2002-12-23T15:10:47-05:00 2002-12-23T15:10:47-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35492#p35492 <![CDATA[looking for a milkshape xpert]]>
What kind of shape are you trying to make? a crystal shape that is shiny and transparent? That is tricky, but try using zero or minimum reflectivity and 50 % transparency.

Statistics: Posted by ]Bio]-[azard[ — Mon Dec 23, 2002 3:10 pm


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2002-12-22T23:19:07-05:00 2002-12-22T23:19:07-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35450#p35450 <![CDATA[looking for a milkshape xpert]]> So I tried shooting off the ground to hit the object, It then got to the collision and instant UE! I also tried a translucent texture but it didn't really work :(

EDIT
I got translucency to work on mine. The exporter only allows you to choose a group when there are 2 or more available, possibly make a duplicate(if you want exact) and create an invisible collision.
Heres what I did. Thats a box in the front.
Image

Statistics: Posted by nutcracker — Sun Dec 22, 2002 11:19 pm


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2002-12-22T12:05:10-05:00 2002-12-22T12:05:10-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35405#p35405 <![CDATA[looking for a milkshape xpert]]> Statistics: Posted by PeachSkin — Sun Dec 22, 2002 12:05 pm


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2002-12-22T10:44:05-05:00 2002-12-22T10:44:05-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35404#p35404 <![CDATA[looking for a milkshape xpert]]> Statistics: Posted by nutcracker — Sun Dec 22, 2002 10:44 am


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2002-12-22T04:42:31-05:00 2002-12-22T04:42:31-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35401#p35401 <![CDATA[looking for a milkshape xpert]]>
my textures r in base/texture, milkshape and t2 use them if i want an object with full opacity. But if i add an alpha chan and move the "right slider" of the material in milkshape to the left it gives a white object or an almost totally transparent object, no way to have a translucent (semi transparent) textured crystal.

same for the collision mesh. My crystal and my mushroom are single objects. I tried to rename the only group of my mushroom for example to "collision" or "collision-1" and it doesnt work, i cant chose the mesh "collision" as a collision mesh when i export. The only choices are "none", "cube" or "cylinder".

But if i create another invisible and simple object, a second mesh, i got the choice when i export and can chose the "mushroom" or the "little invisible object" as a collision mesh. For me it means i got a clean shape u can run through ingame or a shitty shape with an invisible simple cube inside and the mushroom is chosen as the collision mesh. Totally illogical and stupid. I just want a clean single-mesh shape which is chosen as a collision mesh ingame...

But thx anyway.

Statistics: Posted by PeachSkin — Sun Dec 22, 2002 4:42 am


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2002-12-21T18:06:13-05:00 2002-12-21T18:06:13-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35356#p35356 <![CDATA[Milkshape]]> Statistics: Posted by ]Bio]-[azard[ — Sat Dec 21, 2002 6:06 pm


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2002-12-21T16:14:29-05:00 2002-12-21T16:14:29-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4365&p=35351#p35351 <![CDATA[looking for a milkshape xpert]]> Statistics: Posted by PeachSkin — Sat Dec 21, 2002 4:14 pm


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