my textures r in base/texture, milkshape and t2 use them if i want an object with full opacity. But if i add an alpha chan and move the "right slider" of the material in milkshape to the left it gives a white object or an almost totally transparent object, no way to have a translucent (semi transparent) textured crystal.
same for the collision mesh. My crystal and my mushroom are single objects. I tried to rename the only group of my mushroom for example to "collision" or "collision-1" and it doesnt work, i cant chose the mesh "collision" as a collision mesh when i export. The only choices are "none", "cube" or "cylinder".
But if i create another invisible and simple object, a second mesh, i got the choice when i export and can chose the "mushroom" or the "little invisible object" as a collision mesh. For me it means i got a clean shape u can run through ingame or a shitty shape with an invisible simple cube inside and the mushroom is chosen as the collision mesh. Totally illogical and stupid. I just want a clean single-mesh shape which is chosen as a collision mesh ingame...
But thx anyway.Statistics: Posted by PeachSkin — Sun Dec 22, 2002 4:42 am
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