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TribalOutpost.com Forums 2003-03-18T09:32:45-05:00 http://tribaloutpost.com/forums/feed.php?f=18&t=4844 2003-03-18T09:32:45-05:00 2003-03-18T09:32:45-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41796#p41796 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Roy Fokker — Tue Mar 18, 2003 9:32 am


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2003-03-17T23:08:21-05:00 2003-03-17T23:08:21-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41767#p41767 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by CleverClothe — Mon Mar 17, 2003 11:08 pm


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2003-03-17T22:17:57-05:00 2003-03-17T22:17:57-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41761#p41761 <![CDATA[Map2Dif texture not found]]>
I got it to work, with a very enlightening insight from Shalos, and my thanks you Shalos.

the reason i was having problems is because the paths and the way i had them.

For WC side of the thing, it was as simple as changing the path in the game congif (tools->options) to select %tribes2-dir%/gamedata.
I had not included the gamedata folder previously, since it asks for the game folder which of course i took to mean Tribes 2 folder, and not its sub folder.

for Command line side, i need to include full paths from the c drive on, for all aspects namely the map out, textures and location to the map file.
I think CC meant to say the same thing. i might have (did) misunderstood him. Sorry.

Statistics: Posted by Roy Fokker — Mon Mar 17, 2003 10:17 pm


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2003-03-17T17:28:19-05:00 2003-03-17T17:28:19-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41734#p41734 <![CDATA[Map2Dif texture not found]]>
And please trust me, when i say i've run it from the root dir of T2, in every possible way.
I have also tried running it from the WC to no sucess.

Have you guys managed to export it, with the use of map2dif?
if you have, then, my problem could be solved. just tell me your WC configs, and dir structures.

my current directory structure is as such

c:\games\tribes 2\gamedata\map2dif
c:\games\tribes 2\\gamedata\base\textures\badlands\(where texture is)
c:\games\tribes 2\worldcraft\(where all the wads are)
c:\program file\hammer\map\(where the map file is)

Statistics: Posted by Roy Fokker — Mon Mar 17, 2003 5:28 pm


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2003-03-17T17:01:36-05:00 2003-03-17T17:01:36-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41730#p41730 <![CDATA[Map2Dif texture not found]]>

What I meant by being *IN* the root directory means that you need to have it open to that in your command prompt if you want to run that line.

OR

You can run it with the full path info of Map2Dif

OR

You can run it through WC and have WC Change Directory to "Gamedata" and then having the compile command after that.

Statistics: Posted by CleverClothe — Mon Mar 17, 2003 5:01 pm


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2003-03-17T16:44:10-05:00 2003-03-17T16:44:10-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41727#p41727 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Red Five — Mon Mar 17, 2003 4:44 pm


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2003-03-17T11:25:12-05:00 2003-03-17T11:25:12-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41698#p41698 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Nefilim — Mon Mar 17, 2003 11:25 am


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2003-03-17T09:54:29-05:00 2003-03-17T09:54:29-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41693#p41693 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Roy Fokker — Mon Mar 17, 2003 9:54 am


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2003-03-17T09:34:53-05:00 2003-03-17T09:34:53-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41692#p41692 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Nefilim — Mon Mar 17, 2003 9:34 am


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2003-03-17T09:19:45-05:00 2003-03-17T09:19:45-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41689#p41689 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Roy Fokker — Mon Mar 17, 2003 9:19 am


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2003-03-17T09:08:42-05:00 2003-03-17T09:08:42-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41688#p41688 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Roy Fokker — Mon Mar 17, 2003 9:08 am


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2003-03-16T22:18:27-05:00 2003-03-16T22:18:27-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41678#p41678 <![CDATA[Map2Dif texture not found]]> Statistics: Posted by Shalos — Sun Mar 16, 2003 10:18 pm


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2003-03-16T21:39:54-05:00 2003-03-16T21:39:54-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41673#p41673 <![CDATA[Map2Dif texture not found]]> in the root directory?

[Edit: Try putting the .MAP file in your .WAD's folder and running the command with the full path info of the .MAP file.]

Statistics: Posted by CleverClothe — Sun Mar 16, 2003 9:39 pm


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2003-03-16T20:47:22-05:00 2003-03-16T20:47:22-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=4844&p=41667#p41667 <![CDATA[Map2Dif texture not found]]>
I am trying to get my .map file in to dif format so that i can use it with T2 (following the "official" docs of course)

the problem i am having is during compile it can't seem to find the t2's textures

i have extracted them to base/textures/badlands (using the badlands textures)

and my command line reads

map2dif -o base/interiors -t base/textures v-pad.map

can it says it can't find the texture, i am using (simple shape, just a big box really with BD-IFO01 as texture)

I have tried following command lines as well

map2dif -o base/interiors -t base/textures/badlands v-pad.map
map2dif -o base/interiors -t base/textures/badlands/bd_ifo01.png v-pad.map

thing to note map2dif is located in T2 root (Tribes2/gamedata). as suggest by the docs.



Anyone have any idea why it would vex me in such a manner (using Command Prompt btw, which i don't think matters). Any suggestion other than use morain, idea, solutions even.

Statistics: Posted by Roy Fokker — Sun Mar 16, 2003 8:47 pm


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