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TribalOutpost.com Forums 2007-03-14T16:50:38-05:00 http://tribaloutpost.com/forums/feed.php?f=23 2007-03-14T16:50:38-05:00 2007-03-14T16:50:38-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6982&p=67177#p67177 <![CDATA[Using the Editor • new mission map]]> Statistics: Posted by Bloodness — Wed Mar 14, 2007 4:50 pm


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2004-12-04T22:57:08-05:00 2004-12-04T22:57:08-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6640&p=62755#p62755 <![CDATA[Using the Editor • ]]>


This section shouldn't realy be here anymore IMO. Yet...maybe I could do you a little bit of a favor and make a link to this post at the vengeance maps forum.;)

That should help get your answer a little quicker.

Statistics: Posted by chaos_of_order — Sat Dec 04, 2004 10:57 pm


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2004-12-02T04:05:26-05:00 2004-12-02T04:05:26-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6640&p=62740#p62740 <![CDATA[Using the Editor • Texture Static Meshes > TV]]> Statistics: Posted by Go4It — Thu Dec 02, 2004 4:05 am


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2004-12-01T18:45:44-05:00 2004-12-01T18:45:44-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6637&p=62735#p62735 <![CDATA[Using the Editor • ]]> Statistics: Posted by Hacker[SOW] — Wed Dec 01, 2004 6:45 pm


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2004-12-01T04:48:43-05:00 2004-12-01T04:48:43-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6637&p=62729#p62729 <![CDATA[Using the Editor • Re: Few Q's]]> Statistics: Posted by kLUMSY bOT — Wed Dec 01, 2004 4:48 am


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2004-11-30T22:07:01-05:00 2004-11-30T22:07:01-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6637&p=62723#p62723 <![CDATA[Using the Editor • Few Q's]]>
2: How do I move the boundry about? I was messing with it's size in one map, and some how, I made it so when you spawn, you start taking damage and eventaly just die. Strange.

3: How can I size and move about buildings that highlight purplish/blue?


I'm a noob to this type of editor, for some exceptions, and know most of the T2 editor (except spawn graphs and force feilds), so, I'm going slightly on that and some slight commen sense. I could use a lot of help in this.:rolleyes:

Statistics: Posted by chaos_of_order — Tue Nov 30, 2004 10:07 pm


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2004-11-03T09:16:05-05:00 2004-11-03T09:16:05-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62607#p62607 <![CDATA[Using the Editor • ]]> Statistics: Posted by Dark_Harlequin — Wed Nov 03, 2004 9:16 am


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2004-11-03T03:30:56-05:00 2004-11-03T03:30:56-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62601#p62601 <![CDATA[Using the Editor • ]]> Statistics: Posted by kLUMSY bOT — Wed Nov 03, 2004 3:30 am


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2004-11-02T19:10:21-05:00 2004-11-02T19:10:21-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62592#p62592 <![CDATA[Using the Editor • ]]>
I say don't be afraid to explore your own styles.

Statistics: Posted by Hacker[SOW] — Tue Nov 02, 2004 7:10 pm


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2004-11-02T10:02:36-05:00 2004-11-02T10:02:36-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62585#p62585 <![CDATA[Using the Editor • ]]> Statistics: Posted by Dark_Harlequin — Tue Nov 02, 2004 10:02 am


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2004-11-01T23:47:03-05:00 2004-11-01T23:47:03-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62583#p62583 <![CDATA[Using the Editor • ]]> Statistics: Posted by kLUMSY bOT — Mon Nov 01, 2004 11:47 pm


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2004-11-01T22:35:36-05:00 2004-11-01T22:35:36-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62582#p62582 <![CDATA[Using the Editor • ]]> Statistics: Posted by Hacker[SOW] — Mon Nov 01, 2004 10:35 pm


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2004-11-01T19:16:44-05:00 2004-11-01T19:16:44-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62580#p62580 <![CDATA[Using the Editor • ]]> Statistics: Posted by TseTse — Mon Nov 01, 2004 7:16 pm


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2004-10-27T13:09:59-05:00 2004-10-27T13:09:59-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6606&p=62554#p62554 <![CDATA[Using the Editor • Invisible walls?]]>
I'm building a base, and I'm doing it in a seperate map so I can make it a prefab and then import them into other maps.

Anyway, all was going fine, and after I'd done quite a bit of additions, I discovered that I had these weird invisible barriers. It felt like there was an invisible static mesh, but it's even in places where there's no mesh nearby. And some of the blocking areas extend UP for a few hundred feet!!!!
Wireframe view shows NOTHING, and the editor shows NOTHING that could be blocking me. The brushes all look fine. It's pretty pervasive, I have no idea what could be blocking me, but I know that in these kinds of editors you sometimes get "weird polys" and regions that are really ill-behaved.

Can anyone tell me what tends to cause this sort of thing in TVed? I can upload the map if necessary. I'm currently ripping out brushes and meshes to try and find the culprit, but no love so far.

thanks in advance

Devo

Statistics: Posted by DrDevo — Wed Oct 27, 2004 1:09 pm


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2004-10-26T08:16:16-05:00 2004-10-26T08:16:16-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6593&p=62539#p62539 <![CDATA[Using the Editor • ]]> Statistics: Posted by Dark_Harlequin — Tue Oct 26, 2004 8:16 am


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