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TribalOutpost.com Forums 2005-01-29T00:42:20-05:00 http://tribaloutpost.com/forums/feed.php?f=26 2005-01-29T00:42:20-05:00 2005-01-29T00:42:20-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63106#p63106 <![CDATA[Miscellaneous • Re: sad]]> Statistics: Posted by dick longfellow — Sat Jan 29, 2005 12:42 am


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2005-01-28T16:56:27-05:00 2005-01-28T16:56:27-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63104#p63104 <![CDATA[Miscellaneous • ]]>
Tribes is unique in it's map sizes, and considering T:V's failure, I really doubt they'd care at all.

Besides, they're making it primarily for Unreal, which has smaller map sizes naturally.

Statistics: Posted by Hacker[SOW] — Fri Jan 28, 2005 4:56 pm


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2005-01-28T13:59:32-05:00 2005-01-28T13:59:32-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63096#p63096 <![CDATA[Miscellaneous • sad]]> Statistics: Posted by Uncle Bob — Fri Jan 28, 2005 1:59 pm


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2005-01-19T11:35:43-05:00 2005-01-19T11:35:43-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63023#p63023 <![CDATA[Miscellaneous • ]]> Statistics: Posted by kittenstomper2 — Wed Jan 19, 2005 11:35 am


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2005-01-19T00:01:30-05:00 2005-01-19T00:01:30-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63020#p63020 <![CDATA[Miscellaneous • ]]> Statistics: Posted by Lagg_Alot — Wed Jan 19, 2005 12:01 am


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2005-01-18T23:55:33-05:00 2005-01-18T23:55:33-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63019#p63019 <![CDATA[Miscellaneous • ]]> Statistics: Posted by Lagg_Alot — Tue Jan 18, 2005 11:55 pm


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2005-01-17T20:51:17-05:00 2005-01-17T20:51:17-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=63007#p63007 <![CDATA[Miscellaneous • ]]> Statistics: Posted by kittenstomper2 — Mon Jan 17, 2005 8:51 pm


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2005-01-16T23:21:21-05:00 2005-01-16T23:21:21-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62993#p62993 <![CDATA[Miscellaneous • ]]> Statistics: Posted by Hacker[SOW] — Sun Jan 16, 2005 11:21 pm


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2005-01-16T20:50:49-05:00 2005-01-16T20:50:49-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62987#p62987 <![CDATA[Miscellaneous • ]]> Statistics: Posted by SSBeast — Sun Jan 16, 2005 8:50 pm


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2005-01-16T17:22:29-05:00 2005-01-16T17:22:29-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62985#p62985 <![CDATA[Miscellaneous • ]]>

to add to Laggs statement, TV also took away:
those loveable bioderms.
skiing ((well not all but when ya have to hold a ski button it takes away from a fast simple game))
fewer original weapons ((i dont remeber ever using a bayonnet in any tribes game))

i played only the demo (( thats all i needed to pass judgement)) TV really isnt more then a knock off of several games. and i have lost all respect for VUgames because of it. if they want to design a game that obviosly will not be well accepted by the original tribes community then they have no buissness trying to market a game to that community

2 steps foward and 1 back. but thats my opinion...

Statistics: Posted by kittenstomper2 — Sun Jan 16, 2005 5:22 pm


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2005-01-16T01:17:39-05:00 2005-01-16T01:17:39-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62979#p62979 <![CDATA[Miscellaneous • ]]> Statistics: Posted by Lagg_Alot — Sun Jan 16, 2005 1:17 am


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2005-01-13T15:36:32-05:00 2005-01-13T15:36:32-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62970#p62970 <![CDATA[Miscellaneous • ]]>
I own both T2 and T1. I have for months. I like TV better for some inexplicable reason.

A lot of people complain about overpowered jets. Let's think: The jets are angled DOWN, not over.

Level boundaries: Some maps in T2 were just too freeping BIG, and I almost fall asleep looking for someone to blast. The TV maps are optimized for intense gameplay, which I love. Those who know me will also know that Battle Of The Dome is my favorite map in T2. Besides, it

As for bots... They falsify the player readings by a good two-hundred heads. Also, VU said that all they could do was make them slightly less stupid than everyone else's bots, which is not a good thing. In most shooters, vertical movement isn't an issue. In Tribes, it adds a whole new mess. People spend time to make awesome bots, true, but given how many maps there are, it would consume months of work. As for flaws... Patches! As for vehicles... Small maps. Don't NEED transports. Besides, grappling onto a fighter is bloody FUN.

K, gotta go. Docter appointment.

Statistics: Posted by Jake Silver — Thu Jan 13, 2005 3:36 pm


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2005-01-09T13:48:51-05:00 2005-01-09T13:48:51-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62946#p62946 <![CDATA[Miscellaneous • ]]> Statistics: Posted by kittenstomper2 — Sun Jan 09, 2005 1:48 pm


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2005-01-09T02:38:44-05:00 2005-01-09T02:38:44-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62945#p62945 <![CDATA[Miscellaneous • ]]> Statistics: Posted by Lagg_Alot — Sun Jan 09, 2005 2:38 am


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2005-01-06T23:34:27-05:00 2005-01-06T23:34:27-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6656&p=62944#p62944 <![CDATA[Miscellaneous • ]]> Statistics: Posted by dick longfellow — Thu Jan 06, 2005 11:34 pm


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