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TribalOutpost.com Forums 2005-04-09T02:34:50-05:00 http://tribaloutpost.com/forums/feed.php?f=5&t=6736 2005-04-09T02:34:50-05:00 2005-04-09T02:34:50-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6736&p=64845#p64845 <![CDATA[Vendetta map mod looking for help]]> A)I'm lazy
B)Senior year with a bunch of college crap to worry about
C)I'm lazy :D

I don't think you mentioned but anyone with milkshape and knows how to use it is welcome too. We have some minor plans to create new vehicles. While it's not as big as the RPG mod or construction, it will definately change the way the game is played.

Statistics: Posted by Jugger d — Sat Apr 09, 2005 2:34 am


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2005-04-08T23:44:44-05:00 2005-04-08T23:44:44-05:00 http://tribaloutpost.com/forums/viewtopic.php?t=6736&p=64843#p64843 <![CDATA[Vendetta map mod looking for help]]>
Each map will have its own custom weapons, vehicles, shapes, and bases which fit the setting and goal of the map. Some custom weapons may even be mission critical. Each map may have its own game type fitting for the mission objectives, as it may be required that a team defend certain assets from being destroyed, or they may have to capture an airfield to prevent enemy reinforcements in the next round. We plan on featuring scripted cinematics throughout the maps to develop the storyline, as important events such as enemy reinforcements would change the battle. We are hoping to get some help with bots, to have some sweet bot support.

However, we are in sore need of help ;) . As of right now, the team consists only of myself, Kittenstomper, Jugger D, and Lt. Earthworm. While we already have the basic storyline and idea, as well as the terrain for our first , we only have one person assigned to each task. We need mappers, scripters, skinners, etc. If you can help, please visit our (temporary) forums at .

After the maps are completed, we will release the entire mod as an entire stand alone mod, where all weapons and vehicles will be playable in any map.

Statistics: Posted by dick longfellow — Fri Apr 08, 2005 11:44 pm


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