NavDetectForceFields();
navGraph.assemble();
navGraph.check(loc);
navGraph.cullIslands();
navGraph.dumpInfo2File();
navGraph.findBridges();
navGraph.genDebug(magnifyLoc[, magnifyRad])
navGraph.getLOSPoint(from, to [,N]);
navGraph.getSpawn(which)
navGraph.info([loc], [rad]);
navGraph.installThreat(id, team [,R]);
navGraph.loadGraph();
navGraph.makeGraph();
navGraph.makeLOS();
navGraph.makeTables();
navGraph.nodeLoc(nodeIndex);
navGraph.numNodes();
navGraph.numSpawns()
navGraph.preload(name,clamp);
navGraph.prepLOS();
navGraph.pushBridges();
navGraph.randNode(pt, rad, indoor, outdoor);
navGraph.randNodeLoc(nodeIndex);
navGraph.saveGraph();
navGraph.setGenMode(nav|spawn);
navGraph.setGround(GroundPlan);
navGraph.spawnInfo();
navGraph.timeTest(iterations[, doAStar])
navGraphExists();
BuildNavigationGraph(%type)
NavGraph::exteriorInspect()
NavGraph::generateInterior()
NavigationGraph::navBuildComplete()
I would think that NavDetectForceFields(); requires some extra investigation.Statistics: Posted by dick longfellow — Wed Jun 29, 2005 6:08 pm
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