Welcome to Hell =)
After finally getting off my ass, working out the bugs, and cleaning it up, I can now present you with my first fully complete and playable map, and I glad to say that I'm perfectly happy with it.
The map consists of island surrounded by lava, with two clusters of bases about 1200 meters apart.
Inspired by "The Sandbox" level from Army Men: Sarges Heroes (N64)
Pretty much 4 big castles, and the mission area is contained by huge walls. (See screenshots for layout of things)
the main bases are identical, and the terrain is almost identical. the Neutral castles are similar to each other, each having 2 inventories for all to use. the objective is in the middle, Two invincible turrets to help control the middle map area. There are 2 entries an almost dugout style gen room, and the main castles have 3 entry ways, the main door, back door, and the open side...
This is a revision of the Abeyance map. I have added flag bunkers, always powered inventory stations and forcefields to protect the Vpads. The main bases have 6 generators each, seperated by an always powered team only forcefield. The midfield capturable has control of 10 turrets to make keeping the midfield important. The midfield bunker has two all teams forcefields powered by the generators in the north and south towers. The object of the map is to induce fighting, constant fighting, with capping, and base rape.