Alderann Catwalks by dick longfellow on February 29, 2004

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Rabbit Team Hunters Badlands Storming Bots Client Side

This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.

This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.

Aapamtset Three by Lexor on February 16, 2004

Capture the Flag Lush Clear Bots

Aapamtset Three is a simple server-side map that has just about one of everything and allows any sort of CTF play style. It was designed around a concept designed by DynaBlade for a test map, and it has proven to be more than just an excellent T2 test map --it's also fun to play.

But first and foremost, it's a perfect T2 test map. All vehicles are active, but the bases are very close. To make the battle even more heated, an ancient ruined objective lays to the side of the battlefield.

Warmonger by Swordblade on February 11, 2004

Capture the Flag Lush Foggy Bots Client Side

First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.

Eagle Spire by Uglydog on February 9, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.

have fun and let me know what ya think

Water Base by Shizzle on January 17, 2004

Arena Other Clear Bots Client Side

This map is a remake of "Beggers Run".............
So theres Lightning(added)
new terrian(added)
turrets on each side to prevent people from comming to kill you when your Afk

Lions Den by Uglydog on January 10, 2004

Capture the Flag Desert Clear Bots Client Side

This map should have been released along time ago. Just never got around to putting the finishing it up. Close corters CTF makes for furious melees in front of the bases. Bases are open and simple but easy to defend.

Have FUN!!

Half Pipe by dr boom on December 14, 2003

Capture the Flag Snow Clear Bots Client Side Custom Shapes

I didn't intend to make a map this weekend but here it map I have made i all just fell together...Flags are approx. 750m apart. Teams start out high in their bases, terrain has a central half pipe, there are plenty of other ski routes though with a few emptying into the pipe. Turret placement lends itself to classic play, but base will be fine. /me goes to bed now :)

Omann Ru by Lagg_Alot on December 13, 2003

Siege Desert Clear Bots

I made this map with the idea that a Siege Game should not be an easy cap. There are three Generators inside the Defensive Base that must be disabled in order to access the Switch. The Bunker on the hill hosts the entrance Force Field Generators that have to be destroyed in order to gain access to the Defense Base. Offensive Base is far from the Objective but the use of Vehicles and MPB Teleporter can prove invaluable to the Attackers. You will notice that some custom scripting has been utilized to improve the playability and to enhance the performance of the AI for those who like Bots.

A Gathering of Magic by MageMod on November 19, 2003

Capture the Flag Lush Clear Bots Client Side

Dear Player,

A Gathering of Magic is the first map created by |CHAOS MAGE| (AKA- MageMod).

The map is specifically designed for MageMod; however, it is a great map for all servers(CTF)!

The map contains two Bioderm towers, with v-pads for each base. There are force fields on every door except the main entrance. The flag is placed in a position to allow for balanced defensive and offensive game-play. Solar panels control the force fields, and four generators control the inventory station, v-pad, and turrets. Each base is approximately 2000m apart.

Lavapits by kLUMSY bOT on November 10, 2003

Capture the Flag Volcanic Clear Bots Client Side Custom Shapes Night

Lava Pits (formerly Brimstone and Lavaland) is my 6th and one of my last maps. Inspired by one of the t:v maps, I decided to make a triangulated tower base, which Daem0hn likes to call 'huts'.

Each team has a tightly defended base, making offence difficult without teamwork. The turrets prove to be a serious problem if the sensor net is extended (hint, hint) or if kept repaired. Visibility is high, so the map is good for snipers.

You will need to keep an eye out for where you put your feet, or you will be in for a lava swim.