Custom Shapes

Solaris 3941 by kab000m on October 11, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is a small map for Base CTF. I started working on it when i have had my GF4 repaired and couldn't really play Tribes2 on a Ati Rage 3D.

The distance between the flags is about 480 meters. The huge energy shield is meant to encourage cap attemps from the sides.

A clan mate said that it reminded him of Tr2, but i don't really agree with him.

Thanks to Santiclaws, Uthr, Peachskin and vXKitiaraXv who helped me to fix some bugs.

Sky High Bastard by Bramage on October 9, 2003

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes Night

I made the mistake of not crediting the authors of the custom objects and to this I apologize.

This is the updated Map with the proper credits. It also has the texture issue with the terrain.

There is a main base which was done by the group that made the Adumla Hills Single Player maps. The flag sits back from there and is not totally covered but also not totally covered.

The drop ships above are by EEPROM and have 2 Inventories in them as well.

If I missed anyone in crediting this map please e-mail me and let me know soonest so I can update the credits.

Arid by kLUMSY bOT on October 6, 2003

Capture the Flag Desert Clear Bots Client Side Custom Shapes

Arid is the 4th map I've created - and my fave :). It has my debut into interior designing in it. A high visibility, fast-paced offence map, this is designed to be vehicle centric and very anti-turtling. This map is a serious problem for defenders, but the arches leading into the base fit a tank perfectly for a reason...

The flags are almost 2 km apart, and the generators are remote and weak. There is only 1 spawning repair pack in the plain in the middle of the map, and the high visibility and excellent ski slopes make this a light's map.

*Its just not the same!

Deadmarshes by kLUMSY bOT on October 2, 2003

Bounty Deathmatch Hunters Rabbit Team Hunters Lush Raining Bots Client Side Custom Shapes Night

Deadmarshes is the 3rd map I've created. I is a very fast and evil map, on an open plain with water everywhere.

A tower in the middle (sorry Nefilim!) is the hub of the map, although there are weapon and health caches around the perimiter.

I have an interesting new way around those annoying OOBers. Previously, lightning made sure that no-one ventured beyond boundaries, but now, I've made a better, non-violent way to keep players in...

*Its just not the same!

caustic by dr boom on July 30, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes

This one took a long time...

There are two turrets guarding the flag directly with another for air defense. Difficult to cap with the turrets up, if they go down it's over fast. You should find the ski routes pretty good. Vehicle routes are designed to give ground troops good visibility of incoming tanks (had to leave em in Tag :)). The water is a slow killer (thanks to a script by ZOD). There are teleporters for repairing the air turret quickly (Sparky's script)I lost track of all the sound emitters in this thing, a little ear-candy for the audio crowd.

Egyptia Day 2 by TheBerk on July 29, 2003

Siege Other Clear Client Side Custom Textures Custom Shapes

Egyptia 2 is a revised version of Egyptia1.
It is now siege and has many new improvements.
-added new dts shapes, pyramid, gem, roundglass
-Added more inv stations in the base.
-reworked the base so it has more openings.
-redid the terrain
-changed the names of all files so it wont conflict with previous version
-added unintentional EasterEgg.. see if you can find it

The gems surrounding the temple are extremely lethal. best bet is to attack from afar and then send some cloakers to avoid the all seeing gems.

Egeis by Alundra on July 25, 2003

Siege Other Storming Client Side Custom Textures Custom Shapes Night

After a long break, really long break I have decided to start back into this lovely game of Tribes 2. And back I was. I spent a lot of time and editing on this map. So I hope you all like it :)

The map is a moderate size siege map that takes place around a volcano where the Blood Eagle have set base. On one side of the volcano is average size base with an out-of-the-way tower. There are 3 generators that must be destroyed to access the switch. These are placed in the main base of the defenders.