Custom Textures

Bloodmoon by SSBeast on October 21, 2003

Capture and Hold Capture the Flag Badlands Clear Client Side Custom Textures Custom Shapes Night

The BloodMoon rose as an ill omen on the horizon. To the ancient ones, who knew it's meaning, it could only bring evil and destuction. The people gazed in terror as the planet trembled, but it was only the beginning of the horror. A corruption filled the air like the stench of a decaying corpse. The once clear blue waters of the land ran red and thick with blood. All those that drank from it went mad with a sickening thirst. Then the sky's opened and unleashed it's burning wrath. It scorched the lands leaving it uninhabitable and baren.

End of Life by Bramage on October 15, 2003

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes

For Eons the two Tribes have fought. Draining the resources of the planet till it was nothing but a metal shell over the hot magma and core of the planet. The battle raged till the planet itself could no longer hold out. The metal shell began to melt and cracks formed. Hot magma bubbled just below the surface.

This is the first of a couple of maps based on a small theme. In this map I have made my own texture for the ground.

Mario World CTF by GeeB on October 13, 2003

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Important notice : Please delete all .dso files from your gamedata base dir before deciding that the scripts in this map are crazy. Older versions of the teleport script by Sparky cause some weird problems with the pipes. 6 captures to win, 35 min rounds. Many people have been waiting for me to release this map, and it’s finally here. I hope you all enjoy killing each other in Mario world. Thanks goes to Sparky for his great teleport script and to DSEZ for the skins. If the skins don’t work extract them from the vl2 file. Have fun

Solaris 3941 by kab000m on October 11, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is a small map for Base CTF. I started working on it when i have had my GF4 repaired and couldn't really play Tribes2 on a Ati Rage 3D.

The distance between the flags is about 480 meters. The huge energy shield is meant to encourage cap attemps from the sides.

A clan mate said that it reminded him of Tr2, but i don't really agree with him.

Thanks to Santiclaws, Uthr, Peachskin and vXKitiaraXv who helped me to fix some bugs.

Sky High Bastard by Bramage on October 9, 2003

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes Night

I made the mistake of not crediting the authors of the custom objects and to this I apologize.

This is the updated Map with the proper credits. It also has the texture issue with the terrain.

There is a main base which was done by the group that made the Adumla Hills Single Player maps. The flag sits back from there and is not totally covered but also not totally covered.

The drop ships above are by EEPROM and have 2 Inventories in them as well.

If I missed anyone in crediting this map please e-mail me and let me know soonest so I can update the credits.