Cold as Ice by Lagg_Alot on April 15, 2003

Capture the Flag Snow Clear Bots Night

I took the base idea from Death Lobster's "Freeze Blasted" map. And I took the ice from ???Unknown???'s "Cold War" map. I got the name Cold as Ice from a team that gave me my first real lesson in CTF. I liked all three, so I incorporated them into this map. The flag is indoors and that can make it hard to cap. But a skilled player can fly in thought the window for a quick grab. The bases can be easily raped or repaired and distance between flags is small making for some fast game play.

Location Zero by SSBeast on April 13, 2003

Capture the Flag Other Snow Clear Bots Client Side Custom Textures Custom Shapes Night

Hey everybody, SSBeast here with probably the simplest map I have done to date.

Take one large Ice canyon, add in four spider transports, one impact crater, mix in players, and you have Location Zero. Each team has two spider transports as their bases. Each transpot in turn has 3 repair packs, 3 ammo packs, 3 shield packs, 1 satchel charge, 2 generators, 1 AA turret, and main body is protected by ff's. No inventory stations on this map friends. Why? you ask.

Abacus by Jugger d2 on April 1, 2003

Capture the Flag Snow Clear Client Side Night

Abacus uses crates for the full enjoyment of it. The crates will make the rooms feel different. Its nothing like you've seen. Think you can get to the gen room? Well show me how. Think you can get out of the room with flag? Well then get by the satchel man waiting behind a crate. Each base his only one entrance, only one exit.
Your mission: Get by the first entrance, there could be a satchel right under your feet. Then if you make it you will get to the next area. Where the defenders may be waiting with shields and mortar just waiting for you to pop out.

Our House by _Tex on March 28, 2003

Capture the Flag Other Clear Night

So Tex, have you ever thought about making an all indoors map?

That was said by Septose, a regular on the Houston Vehicles server, and I must admit, one hell of a player.

I took his question to heart, and started working on something over a year ago.

Starscape by ZOD on March 26, 2003

Capture the Flag Deathmatch Other Clear Client Side Custom Textures Custom Shapes Night

Starscape is part of a totally new and never done before type of mission, we call it MapMod. MapMod is a self contained MOD within in a single mission. The idea behind MapMod is to have totally different games each time the mission changes. Each MapMod will be different from the others. Starscape is a flight sim set in space and has several new models including Vehicles, Mines, asteroids and bases..

Look for other MapMod missions with all new adventures soon.

This map unleashes the full power of the Map Support Package v2.0 by Founder, myself and TseTse.

Dusk Lit by _Tex on March 21, 2003

Capture the Flag Other Clear Night

Just something I've had sitting around for a while, I figure'd I'd do something with it... I ended up pretty much completely redoing the map.

Open flag offers a good Defensive posture as well as ease of grab.

A forward tower for each team resides with a mounted, and remote inventory station.

The water has viscosity of 0 which means that there is no difference in moving underwater and above. This makes for some interesting objective battles.

The Generators are difficult to get to, in that you must go down a small hallways to reach the tower of which they're in the bottom of.

Belial by Anakha on February 18, 2003

Capture the Flag Badlands Clear Client Side Custom Shapes Night

This is my first "real" map actually. I think it´s best suited for classic mod.

Here are some features:
- Flag to flag distance: ~840 meters.
- No vehicle stations.
- Teams get an mobile Point Base each. It doesn´t respawn so you have to deploy it carefully.
- 4 inventory stations per side.
- Sensor, Generator, Base Turret (missile barrel) and a sentry turret.

Hope you like it!

Ipsus by PsychoBorg on February 15, 2003

Siege Snow Foggy Night

A very simple siege map, so simple its almost despicable. :)

The attackers start behind a hill and must descend to the valley to attack the defenders' base.

There are two generators for them to take care of.

The first is the Main Generator, it powers the forcefields over the entrances to the switch base.

Second is the Backup Generator which powers the ffs inside the switch base.

There is a double ff over the switch, one powered by the Main gen and the other powered by the Backup gen.

This map is engineered to go fairly quick, Have fun!