The BloodMoon rose as an ill omen on the horizon. To the ancient ones, who knew it's meaning, it could only bring evil and destuction. The people gazed in terror as the planet trembled, but it was only the beginning of the horror. A corruption filled the air like the stench of a decaying corpse. The once clear blue waters of the land ran red and thick with blood. All those that drank from it went mad with a sickening thirst. Then the sky's opened and unleashed it's burning wrath. It scorched the lands leaving it uninhabitable and baren. Then the temples rose from the burning ground echoing screams of the damned. Those that had been forgotten. Those that had paid for the lands with their lives. Sacrifices that had kept the deamon at bay for millenia but had been ignored by recent leaders. Leaders that no longer believed in the ancient writings. But would be made to believe again. And so the deamon smiled.
Well enough of the light hearted banter, lets get to the meat of it. This is one tough map. It screams teamwork and should give any T2 vet a run for their money. Lets see 18 custom interiors, blood instead of water, a constant rain of fireballs that can actually hurt you, an underground labyrinth leading from base to base. Two sequenced sets of FF's for each team. Capturable inv's near centerfield. Shadow filled disorienting pyramid bases with secret entrances and a room I call the star chamber. Oriental style vehicle bays with personal launching tubes. And that is just for CTF. A quick word on the FF's. The top of the pyramid houses the flag but is protected by FF's. The only two ways to get it are to either enter the pyramid through the ground floor and fight your way up thru it, then get out alive the same way you came in. Or to find the hidden generator for each team in the labyrinth and destroy it which will knock out the FF's protecting the Gen building topside next to the Vehicle bay, then take out said gen buildings gen to knock out the FF protecting the flag. Simple really ;) I added vehicles for those that wanna try their luck driving one in a rain of fireballs. CnH is slightly different in that each team also has two lakeside launch tubes, no FF's and the labyrinth is closed off. The center field labyrinth entrance is still open but leads to a room with capturable inv's and a flipflop instead.
Got that? Anyway have fun, I had a blast makin it.