Badlands

Belial by Anakha on February 18, 2003

Capture the Flag Badlands Clear Client Side Custom Shapes Night

This is my first "real" map actually. I think it´s best suited for classic mod.

Here are some features:
- Flag to flag distance: ~840 meters.
- No vehicle stations.
- Teams get an mobile Point Base each. It doesn´t respawn so you have to deploy it carefully.
- 4 inventory stations per side.
- Sensor, Generator, Base Turret (missile barrel) and a sentry turret.

Hope you like it!

Battle for Cronos by 0-kills on January 23, 2003

Capture the Flag Badlands Storming Client Side Custom Textures Custom Shapes

Cronos is a war driven planet where two factions are fighting for power and this planetary sector. The two factions bin fighting for months devastating the landscape with constant fighting, nothing much live on this world any more. Now the stage is set for the final battle, whoever wins this battle, will win this sector. GOOD LUCK!!

Be careful of fire it will burn you

If you have any problems with this map tell

Chain by Sammboy125 on October 19, 2002

Capture the Flag Badlands Clear

This map was, and is, to be part of a new Modpack. However, I have released it as a kind of Mini-mod.

Each team starts out with one small base, Generator, 2 INV stations, and an ammo station. There are several smaller bases, or Outposts, along the map. Once a team captures an Outpost, they have a chance to Respawn at that Outpost.

Because the map is about 2000 meters across, the remote Outposts will prove very useful. Especially scince only 2 of these have Vehicle Stations.

For constructive comments or suggesstions, feel free to email me at sammboy125@yahoo.com .

Map by Screamer X.

Self Sacrifice by Mallak on September 24, 2002

Capture the Flag Badlands Clear Night

Dark, quiet, poised for chaos. Just like the derms. I built this map envisioning what I think are some derm characterictics. The plants are like the derms themselves, engineered. Look forward to seeing more derm plants in the tribes world, or...at least in my maps. The inventory stations are inside shielded bunkers, you must claim them to use them, but claiming them kills you. Thus, you are not claiming them for yourself, you are doing it for the team, or the horde, as the case may be. To win a battle you can't fight alone, you must be a team. This map encourages team tactics.

Training 6 - Abaddon by Jimomighty on September 21, 2002

Single Player Badlands Clear Bots Client Side Custom Shapes

Training 6 (Abaddon) [v2] <P> Abaddon, the location where the Horde's Spawning Centers lay. You must attack and destroy the spawning centers to gain victory against the Horde. <P> This map has a addon pack which is highly recommended to download: <BR> http://www.team-design.cc/~t2maps/files/Training6_Addon.zip <P> For more information check out: <BR> http://www.team-design.cc/~t2maps/

Retaliation by Dr. Pimento on September 16, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Team Hunters Badlands Raining Bots

The final chapter for Futures of Vengance. Retaliation takes place on a now-deserted Bio-derm training facility.

The flags for CTF are only 200 apart or so.. but don't let that fool you into thinking it's an easy cap! Both flags are protected by forcefields, and the generators are in a tower base, a mere 400 from the center. Once a flag generator is destroyed, Forcefield "shields" come up, protecting the Flag tower, and invariably trapping the attacker!

The game then becomes a race to see who wins: the flag capper, or the people repairing the generator..

Royal Asassins by Sketchy on September 14, 2002

Capture the Flag Badlands Foggy Night

This map was built around MouseMod and its server Combat PA 3.0 T2. This map was designed for my clan to practice on, hence its named after the clan Royal Asassins. The map is fairly large...bases are about 1700m apart...there is a hidden underground base to be captured that will activate a wall of turrets and sensors that divides the map between the bases.

Project IMO by Shadow Facts on August 10, 2002

Capture the Flag Badlands Foggy

We’ve just had word that a mining operation has just gone out of contact and we haven’t been able to send a transmission to the area. The reason for the attack and why is still unknown. We’re not sure if there were any survivors from the blast. We need you and your squad to go and see if there are any survivors find out why and what cause the blast.

Each team has a main base that powers stations, turrets, sensors and the vehicle pad. Two towers with inventory stations for a forward assault when people spawn there.
Flag located at the base.

Hope you enjoy this map

ClawHammer by =/\CE= on August 7, 2002

Capture the Flag Badlands Storming

Ok this is a very close combat map...even a HO can cap on it.I left an opening under both sides platforms to allow morter spam from above down to flag.Fast caps will be a plus in this map.Lightning can be a hazard to your health,and please dont drink the YELLOW WATER!!Have fun!!