Flatland Tunnels by Cheesed-Off on November 30, 2003

Other Desert Clear Client Side

this map is tunnels thats all it is for builders to be able to build in tunnels there endless they will keep repeating someware they go one for almost ever if you are able to make it that far when you frist start you will fall far down a long tube when you hit the botton there will be sparkey teleporter there and you will teleport down to the bottom under the ground were the v pad and inv will be the tele is one way you will be killed if you dont move off it and if you do get off and try to get on you will be bumped off also there is a hidden arena shaped place also plese submit ideas i need t

Weazels World by Sun Quan on November 9, 2003

Other Desert Clear

A neat little map i made for my friend Crazel Weazel, the buildings are in a configration to look like an airbase. Once again this map was ment for Construction but i forgot screenshots O. so.. yea..

Sun Dried 2 by =/\CE= on November 3, 2003

Deathmatch Other Rabbit Desert Clear

Part 2 of the most popular dm rabbit maps sundried2..mines a lil more wide open and a tad bit obsticles to run around mine is better:P

*note*:All maps that i have distributed have been tested.

Flatland Race by crusher 105 on October 12, 2003

Other Race Desert Foggy Client Side

This map is a simple and short race track created by the author [me] and agian its simple and short. THIS map is a modification from Jack Tl's Flatland. if you do not already have flatland.ter the file is included in the .vl2 (take note that this track is possible).

Arid by kLUMSY bOT on October 6, 2003

Capture the Flag Desert Clear Bots Client Side Custom Shapes

Arid is the 4th map I've created - and my fave :). It has my debut into interior designing in it. A high visibility, fast-paced offence map, this is designed to be vehicle centric and very anti-turtling. This map is a serious problem for defenders, but the arches leading into the base fit a tank perfectly for a reason...

The flags are almost 2 km apart, and the generators are remote and weak. There is only 1 spawning repair pack in the plain in the middle of the map, and the high visibility and excellent ski slopes make this a light's map.

*Its just not the same!

Battle Of The Dome by vXKitiaraXv on September 18, 2003

Capture the Flag Desert Clear Bots

this amp is very intense. turn around if you cant handle fast paced action at close quarters :)

these 2 tribes battle it out in the ultimate competition for superiority. ill let the screenies do the talking right now hehe :)
have lots of fun and enjoy this wonderfull map :D


Heat Wave by The Driver on September 5, 2003

Capture the Flag Desert Clear Client Side

Heat Wave

I tried to take an old base interior and make it look new and original. I think i accomplished this quite well :)
The main base is the large base from Tombstone, covered in the desert sand to camouflage it from the enemy.

Bases stand 1km apart but this does not take action away from this map. The ski routed for both light and heavy armours are very fast and very plentyful. The initial main turrets is pretty pathetic and it is suggested that it be changed to something like missile or AA ingame.