Pyramid by TheBerk on December 7, 2002

Siege Desert Clear Client Side Custom Textures Custom Shapes

My first seige map.. : )
This spent some time in beta and is on the pond.. I redid the textures and got it down in size.. so this is completely seprate from my other maps.. this is a stand alone map.. : )
same thing for the textures and palms.. : )
hope it plays ok..
It may be awhile for a new map so I decided to post these while I work on the rest.. : )

Football3 by TheBerk on December 6, 2002

Other Desert Clear Client Side Custom Textures Custom Shapes

Another football map with the egyptian textures theme..
I got these textures so long ago, and I just love them..
so special thanks to the guy who made them.. : )
his info is in my EgyptMap.vl2 if you would like to look it up.. : )
palm trees again because they fit so well.. : )
and something new.. some custom ground textures.. : )
should be interesting.. they didnt get into the screenies as I took the screenies earlier.. : )
but basically the same.. :)
I managed to reduce the textures in size so it should make for a smaller download..

Lost Desert by Uncle Bob on December 1, 2002

Capture the Flag Desert Foggy Bots Client Side Night

Okay...Igot my editor to work. Made this map as a test. So I can get back to Tron and WC. About this map...simple, Flags in the open, Bots are killers.
Great terain for dog fights and such. Also good to ski. Visiable Distance to fair for snipers to.
Added some new bot skins to called Hunters when you choose them. Nothing special...had them for awhile. Anyway, I hope you enjoy the map! Now back to TRON.........

Engulf by LumpyDumpy on November 22, 2002

Capture the Flag Desert Clear

This is a pretty basic CTF map with two controlable objectives in the middle. Vehicles are very important. Force fields protect the flag; the gernerator is located in the base. This should be a pretty fast map and work well with a lot of players.

The Forgotten Lands of KUTULU ch1 Nefrim by SSBeast on November 20, 2002

Capture the Flag Desert Foggy Bots Night

The First Chapter in a three part set. Loosely based on H.P Lovecraft's "Chthulu Mythos" and sections of the NECRONOMICOM.

The bases are 950 clicks apart giving plenty of room for some good action. Each base is armed with 2 plasma cannons, 1 missile turret, and 1 elf. Flagstand is accessible from all four sides so defense here is critical. The back base contains two gens and a repair pack with no defenses. The ground level fog though very dense can be jetted above, so sneaking up on people is very easy. Full outfit on the vpad.

Hot Rabbit by DSEZKiller on November 6, 2002

Other Desert Clear Client Side

This map is fast, fast, and um... Fast! Ok this map is for the people that have the need for speed! The great sand dunes have the right droping point and smoothness of them.The flag is located in the middle of the map. There are a few paths from spawnbase to the flag to the other teams goal. Well once again this is another Tr2 map hope to be releasing more in the future.Thanks!

Dust To Dust Revised by Drumstix42 on November 4, 2002

Capture the Flag Desert Clear Bots

Each side has an added base with something new to the map...inventory stations! Yep, that's right. So, for all of you who hate Dust To Dust, why not give this one a try. I know it's nothing big, but I may be adding more to it. More maps to come in the future. I thought I'd start with something simple and what seems to be something needed, by at least a part of the people. Enjoy!

World Ship by na85 on October 28, 2002

Capture the Flag Desert Clear

My first 'real' map of any substance and/or quality. The World Ship is a massive, hovering base, left behind by an unknown race of aliens. Blood Eagle and Diamond Sword are engaged in a bloody battle for control of the World Ship. There are neutral inventories, and each team has a more remote secondary base.

TIME by =/\CE= on October 26, 2002

Capture the Flag Desert Clear Client Side

This map is a simple match map..designed for semi-quick match play.Nuthing much to destroy except invens and gens in the towers,and turrets and sensor,and a strong D that will be waiting(well determins how the team is).Turrets are very accurate because of sensor behind flag..and 3 turrets guard the 2 towers behind the flag base
Can be good for skiing for all armors.