Clarity takes place in an open area with a ton of visibility, hence the name.
Each team starts in a TR2-style base, where they can gear up and head out. Both bases are placed on a large hill so the players can ski down into the open easily.
On one side, there are grassy hills and both team's bases. On the other is a flat area with health kits and towers.
I tried to keep this map simple (people have said i make my map to complex before),I did divide the power management but I didnt seperate the gens, all five gens are in one room in the main base. The 2 gens on the right power the vehicle bunker on the right side of base, the 2 gens on left power the vehicle bunker on the left side of base, the fith gen in the middle powers main base. There are 2 towers in front of main base that have a solar panel on top that powers the tower, the tower contains one inventory station, a plasma turret and a large sensor.
This is a fairly small map flags are 610m apart. There are2 vehical pads behind base. The vehical pads have there own generators that are in a bunker inbetween them. With the force field generator down the vehical gens are very easy for a bomber to destroy. There are 2 towers that has a sensor, turret, and solar panel on top of it. The solar panels powers everything on tower. The visable distance is 300m
Final version of the Convoy series.
This map plays as a new gametype. The goal:
Defense: Drive and protect the convoys (MPBs) across the treacherous terrain to reach the other side of the zone. Score +1 for each convoy that arrives safely.
Offense: Destroy all 4 convoys to clear the forcefields protecting the switch, then cap. +1 point for fastest cap.
As always, thanks to all the Tribes fans, past and present, who have made this an enjoyable community to participate in.
I had this map done a while ago, but now T2maps is back up!
Ruined features walls and other ruins surrounding the flag area. This creates a highly farmable open-flag setup.
Only Havocs and Jerichos are available to the two teams, so the combat is centered around infantry tactics. Coordination between cappers and HO flag clearers is key on offense and LD/turret farmers are important for keeping the defense tight.
This is a simple, straightforward map and is playable for both small and large crowds. It is on the Houston Vehicles server already, and it seems many there enjoy it.
Pianistese III. A long-held Diamond Sword world, this was one of the first planets taken from the Blood Eagle in a grand-scale military campaign nine decades ago. As the front moved further away, this planet's defenses shrank to almost nothing. Now the Blood Eagle have returned in a rear area raid, to claim a foothold for their crusade of vengeance.
Notes: Capturing the flag requires more than a lone scout or a very poor enemy defense. Steep valleys may conceal temporarily parked vehicles.
Polaris is a Server Side map with a few unique qualities about it. The flag can be very hard , still very possible, to grad with the solar panels up that power the Force Fields. With the FF down the flag is wide for the taking. There are 4 gens per team and they are placed right in the middle of two vehical pads. Solar panels power Force Fields that will keep the gens safe. With the FF down the gens are very easy target
The bases are alittle over 1km apart and the Visability is 600m. Very smooth terrain will make for some good duels midfield.