Namek is a unique Bioderm world, the lighting on the planet is a mystifying green, One of the few places in the galaxy where the Bioderm can spawn. Our entrance through the atmosphere has caused severe changes in weather patterns. Lightning strikes are everywhere. Luckily they don't seem to be hitting to many of our new bloods. The Namek Bioderms are vicious and cruel, and have a deep vengeance to take for us disrupting our planet. Our base is equipped with a vehicle station on the roof, with both Shrike and Havoc flyers.
Deadmarshes is the 3rd map I've created. I is a very fast and evil map, on an open plain with water everywhere.
A tower in the middle (sorry Nefilim!) is the hub of the map, although there are weapon and health caches around the perimiter.
I have an interesting new way around those annoying OOBers. Previously, lightning made sure that no-one ventured beyond boundaries, but now, I've made a better, non-violent way to keep players in...
*Its just not the same!
Tierra De la Colina a.k.a Land of the Hill
First real map I made; this is a simple CTF map with lotsa hills everywhere. Each team has it's own base and vehicle stations, I put bunkers and towers(that have packs in them) for fun a to make a 'better' battlefield.
PLUS! The Clouds move :)
This is the last map i am going to upload before i hit my leave of absence for Tribes 2.
Be warned: The Ground fog has something to hide. Jump in at your own risk!
Both teams have a vpad (took me forever to get working), a flag (that is given), a FF gen, a main gen, and a turret gaurding the Flag. There is a capturable objective located in the center of the map.
Also, another warning. If you plan to tkae a vehicle into the fog, you will be sorry :-).
Ther are 3 repari packs per side.
this is my first map since ive been back from basic training. just to sorta get me back into the swing of things, i decided to help make a few SS maps for my friend who is making XtremeKills Mod.
as you probly guessed, this map is for XtremeKills. but it is also very functional in base and any other mod out there, even base :)
there are 2 bases per team. one ground, and one air. the ground base is home to 2 generators, that power said base, 1 sentury turret, 2 inventories, 1 vehicle pad with ground only vehicles, 2 sensors, and one AA turret.
Revision of my existing Twin Towers map, only this one adds vehicle pads that can spawn up air vehicles.
Here's the original description:
This is an idea that I've had since back in the days of Tribes 1. Back then I had made a map called "Two Towers" (which you can still see on my Tribes 1 Site), and have been wanting to make a new version of it for Tribes 2 since then. I had a lot of other ideas that I wanted to try first, so this kept getting put on the back burner.
Small little CTF map. I designed it for a mod that never got off the ground, but got good feedback from some people that played on my server with this map. It has no inventory stations because I planned on using Spawn Favorites, but you can enable that for this map by typing $Host::SpawnFavs = 1; into the console. To disable it, just type $Host::SpawnFavs = 0;
The water below the play area hurts, so don't fall in!
Each base has an upper vehicle bay with a small lower flag bunker. AA defenses attempt to defray the inevitable air assault. In base(no mod) play teamwork with vehicles is essential as the terrain is spacious. Watch out for the lightning, while not too frequent it has a tendency to strike campers and the occasional vehicle...hehe..Might have something to do with the pinkish sky..Might be nuclear or something :)
Well, it seems that i was having a little trouble making the rest of the acts. So, i figure, i might as well post this one while i have the chance, before I delete it.
Diablo is a registered trademark of Blizzard Entertainment and Blizzard Entertainment is a trademark of Vivendi Universal.
(Have to get the legal stuff in before posting)
ATTACKERS: You spawn in the "Rouge Encampment", and work your way throught 5 different areas. The generators are in powerpits (from Trident).