Recovery by Sfphinx on January 28, 2004

Siege Lush Storming

Recovery is on of my better attempts at a siege map. I hope some people like it.

Offense has two bases on the tops of the crater.

Defense has one main base with four generators to protect. One sits opposite of the main base on the other side of the crater. This one is the main forcefield generator. There are three more throughout the base. Once the secondary generator has been destroyed the backdoor opens up. This will allow quick access to the switch once the switch generator has been taken down.

Everything is repairable.

Hope a few people enjoy the map!

Walls of Jericho by Constance on January 23, 2004

Capture the Flag Lush Clear

Two bases atop sky high hills overview four walls that used to protect them from there enemies, now they protect them from eachother. Center base and walls are capturable. This can be used to a great advantage. Flags are in open areas but are pretty hard to get up to, once grabbed its a smooth ride down, if you avoid the walls. Main bases are not easily raped, repair packs in both teams bases and another in center base. Should be a fun map for a large amount of players. Enjoy!

Riverdance SEi by Sabre on January 18, 2004

Capture the Flag Lush Raining Client Side

Riverdance mirrored using the inferno (low) side.

I previously released a version using the Storm side, but it was suggested that the Inferno side is more interesting with the nice crescent hill on the one side of the base.

Celerity SE by Sabre on January 18, 2004

Capture the Flag Lush Raining Client Side

Celerity is a very good cluster map, but suffers from a few minor problems.

This version expands the distance between base areas, and mirrors the base compound placement and terrain for balance. Minor changes that should enhance overall playability.

Woody Myrk SE by Sabre on January 18, 2004

Capture the Flag Lush Foggy Client Side Custom Shapes

Woody Myrk is a great map but has been excluded from play due to some minor problems.

In this version, the play area has been expanded to prevent base to base mortar spam, and mirrored for balance. Some terrain additions have been made to make it a little more interesting, and the spammable bases have been replaced. Special thanks to Akira for the bases. I wish I'd found them a year ago... ;)

Sanctuary SE by Sabre on January 18, 2004

Capture the Flag Lush Clear Client Side

I tried to address as many concerns about the original map as possible with this version.

The terrain height differential has been reduced, and the terrain has been mirrored to balance the map. A raised flagstand was added and the mission area has been enlarged slightly.

Crowsnest Pass SE by Sabre on January 17, 2004

Capture the Flag Lush Clear Client Side

Based on the original Crowsnest Pass, this version represents what I had always envisioned for this map.

The original was done before the editor allowed for painting textures onto the terrain to make roads. This one also uses a different base which is more suitable for a lush map, and isn't quite so cavernous.

It is still the same size at just over 2000m between flags so I know it won't be to everyones liking, but it should play well in the "large epic battles" that Tribes was intended to offer, and I'm very happy with the way it turned out.

Disposarena by Dioxide^ on January 3, 2004

Arena Lush Clear

This is a map that has plainland (not much skiing) and also has various obstacles. It's sweet and im satisfied as it is my first map.

Red Planet CTF by XpertKilla on January 2, 2004

Capture the Flag Lush Clear Client Side

The battle takes place in a lush environment with a giant red planet overhead lighting the battlefield. The flags are sitting on a tower in the center of the base, making it able to be taken easily and defend easily. There are repair packs on the top of each tower in each base (2 repair packs). Bases are just above 700km apart. There are no vehicle stations and the map requires 8 flag captures or 800 points to win. Enjoy this map and tell me what you think.