Acropolis (CTF) is the seventh map created by myself, |CHAOS MAGE| (AKA- MageMod).
This map is specifically designed for Tribes 2 modifications like MageMod, MouseMod, and other supped-up mods (Renegades included!); however, it is a great map for all servers (and administrators) who like maps that are extremely hard to 'cap' on!
The terrain is from 'Alcatraz' so the ground is lush, with a nice sky from the 'God's Rift' map. Each base is approximately 1750m apart, but the hard part is getting the flag.
Arrogant Queens (CTF) is the sixth map created by myself, |CHAOS MAGE| (AKA- MageMod).
The map is specifically designed for MageMod; however, it is a great map for all servers (and administrators) that like capture the flag with castles!
The terrain is from Scarabrae (one of the original T1 maps) so the ground is lush, with a nice sky from the Ramparts map. Each castle is approximately 2000m apart, which makes 'capping' a little hard.
Dear T2 Player,
Rasen Betreten Verboten (Keep off the grass!) is the fourth map created by myself, |CHAOS MAGE| (AKA- MageMod).
The map contains two Bioderm towers, with v-pads for each base. There are force fields on every door except the main entrance. The flag is placed in a position to allow for balanced defensive and offensive game-play. Solar panels control the force fields, and four generators control the inventory station, v-pad, and turrets. Each base is approximately 1700m apart, seperated by land and water.
Thank you for downloading the map.
This is my first map, and it relies on some interesting scripting. Unlike a typical Siege map, there are three capturable switches. Each time the map is loaded, it will choose three maps (at random) from the list of ALL Siege maps loaded on your Tribes 2 server. Each of the three maps will be assigned to a different switch. The fastest switch capture determines which map will be loaded next.
Offense can repair the offense tower for better spawns. Main generators are not repairable.