This map is like flatland only the area around the starting point has been changed to lush and the area around the rest is desert it has water from beach of highrock island for the water in the pit there is a secret area about 3 k above the main v pad and the tele porter will take u across the water there is a bridge to move mpbs across and the teleporter script that was made by sparky is built into the vl2 so its just drag and drop also i encourage you to post susgestions and ideas.
This map was made since I need more practice with the editor I have other maps check them out this map has one bace and a bridge no water is im the map but it has a large valley to build at the bottom of it very nicely done with curves I will be hosting it in my server as well and plese look into the mods con and crazy con
A Gathering of Magic is the first map created by |CHAOS MAGE| (AKA- MageMod).
The map is specifically designed for MageMod; however, it is a great map for all servers(CTF)!
The map contains two Bioderm towers, with v-pads for each base. There are force fields on every door except the main entrance. The flag is placed in a position to allow for balanced defensive and offensive game-play. Solar panels control the force fields, and four generators control the inventory station, v-pad, and turrets. Each base is approximately 2000m apart.
Great Isle consists of a lush isle, at dusk, with lakes and mountains, hills and rivers. This is not my first map, just my first one uploaded on Tribes2maps.com. Made Specifically for construction, because there is only one team. I call it my "Homeworld," but to each thier own eh? Anyways, I make maps for construction, and if you want to get more construction maps, go to my site at www.ccmaps.tk for more unique construction maps.
Before my computer's hard drive was destroyed, I was planning on releasing 2 versions of Empire. One of them was going to be the server side version some of you will know, and the other one was going to be a client side version, with interiors from Akira's maps, as was intended. Unfortunately I am lazy, and cannot be bothered to remake the client side version. This release features the version you'll soon be playing on the pond. Another note: In these screenshots, I removed a lot of the fog that actually appears in the map.
Well I have made tons of maps, this is just 1 of them. Its an combo of many different maps I have seen and added some my own touch for those.
Should be quite simple map and dont need too much brains. Made to be well playable and fun. Nothing which actually needs tons of tactics. Thought they are always recommended. Not sure about FPS thing for my avarage computer is runned fine but now sure of full server gaming.. :) and rest of bugs. no clue.
Forest Valley is the 5th map I've created. Gained loads of experience in interiors making Arid, and this map is a revitalisation of my first map, ForestValley - which was too poor to release! The map has some tightly defended bases, 2 km apart on a densely wooded valley, across a long expanse of water.
To boost FPS, I made the fog fairly strong on the map. this makes stealth the key in this mission, and suprise attacks a good idea.