Battleships by Shagmeister on August 19, 2003

Capture the Flag Other Clear

2 large battleships command the deep open sea..Each has 2 vehicle pads and plenty of invs and a couple turrets for d..I made this map for mods, so I didn't put in many turrets..Has a realistic looking sky which I am proud of(I love playing with sky colors)..Plays pretty well..but it has a transversal root error. It doesnt seem to affect play but I can't figure what causes it..any advice on this matter would be greatly appreciated...Enjoy!

Server Side Soccer by Sumo_Sniper on August 12, 2003

Capture the Flag Other Clear

This map is meant to cure that everlasting problem of making a server side map for thos people who would like soccer games on Tribes 2, but who don't like the rules...
Because of spawngraphing problems on my computer, all the players start in the same place, which is on the sidelines. Sorry about no screenies, but something is also wrong with T2 as well, but its basicly an extremely large platform with 3 flags, 1 neutral, and one on each side.

caustic by dr boom on July 30, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes

This one took a long time...

There are two turrets guarding the flag directly with another for air defense. Difficult to cap with the turrets up, if they go down it's over fast. You should find the ski routes pretty good. Vehicle routes are designed to give ground troops good visibility of incoming tanks (had to leave em in Tag :)). The water is a slow killer (thanks to a script by ZOD). There are teleporters for repairing the air turret quickly (Sparky's script)I lost track of all the sound emitters in this thing, a little ear-candy for the audio crowd.

Egyptia Day 2 by TheBerk on July 29, 2003

Siege Other Clear Client Side Custom Textures Custom Shapes

Egyptia 2 is a revised version of Egyptia1.
It is now siege and has many new improvements.
-added new dts shapes, pyramid, gem, roundglass
-Added more inv stations in the base.
-reworked the base so it has more openings.
-redid the terrain
-changed the names of all files so it wont conflict with previous version
-added unintentional EasterEgg.. see if you can find it

The gems surrounding the temple are extremely lethal. best bet is to attack from afar and then send some cloakers to avoid the all seeing gems.

Egeis by Alundra on July 25, 2003

Siege Other Storming Client Side Custom Textures Custom Shapes Night

After a long break, really long break I have decided to start back into this lovely game of Tribes 2. And back I was. I spent a lot of time and editing on this map. So I hope you all like it :)

The map is a moderate size siege map that takes place around a volcano where the Blood Eagle have set base. On one side of the volcano is average size base with an out-of-the-way tower. There are 3 generators that must be destroyed to access the switch. These are placed in the main base of the defenders.

TVDemo by eforhan on July 22, 2003

Arena Bounty Capture and Hold Capture the Flag Deathmatch Defend and Destroy Hunters Other Rabbit Race Siege Single Player Team Hunters Other Clear Client Side Custom Textures Custom Shapes

For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.

I hope this comes in handy to add a little life to your maps!

-Eric aka Traveller2010