This Siege map is unusual in that it requires the offense to repair generators and the defense to go on the attack. The gameplay is split into two phases.
First Phase: The offense needs to capture the underground base. However, the only way down is a tunnel blocked by rocks. The offense must repair their Laser Drill and the Drill Generator (or one of the two solar
panels) in order to activate the drill. The more gens that are up, the faster the drilling progresses.
This is a small map for 10vs10 matches in a snow setting.
Flags are 650 meters apart and the Bases around 700 meters.
Each Base is situated on a hill, next to a small lake where you can find the Flag. A Medium Sensor behind the Base provides information for a Rocket Turret on the other side of the lake.
The Base structure has no entrances from the sides, but you can enter it through the large opening in the roof. Inside you find 4 inventories which are powered by 2 generators in the basement.
Frozen Glory 2 features all new custom prefabs and a new sky.
In the screenshots you can see the changes that were made from the original Frozen Glory. There is a separate flag stand now, no vehicles, and many other small changes.
700 points to win
Flag to Flag Distance = 758m
Stop by my mapping site at TW to see more screenshots.
Icy lake is the 2nd map I've ever created, and I think it has the nicest texturing and terrain all my maps.
Each team has a well-defended base, with the flags 1.5 km apart, and some important foreward towers up for grabs. Visibility is high, and an excellent map for snipers.
Although you need to keep an eye out for turrets and snipers, do take some time out to check out the scenery, like the 'Island of many whoopsies' in the middle, which I'm very proud of.
Apologies to Nefilim for basing my terrain on his (I did make a few changes...)
*Its just not the same!