A very simple siege map, so simple its almost despicable. :)
The attackers start behind a hill and must descend to the valley to attack the defenders' base.
There are two generators for them to take care of.
The first is the Main Generator, it powers the forcefields over the entrances to the switch base.
Second is the Backup Generator which powers the ffs inside the switch base.
There is a double ff over the switch, one powered by the Main gen and the other powered by the Backup gen.
This map is engineered to go fairly quick, Have fun!
Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.
Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.
700 points to win
Flag to Flag Distance = 786m
Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.
Frozen Giant is a T2 client side CTF map, it also has support for the Defend and Destroy game type.
Frozen Giant has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.
600 points to win
Flag to Flag Distance = 1325m
Be sure to also check out Frozen Glory, which also features these same prefabs but the gameplay is on a smaller scale.
My first map
The offense starts a good distance away from the defending base, but has havoc transports and shrikes to make up for this.
The offense must first destroy the forcefield generator. The forcefields around the main base go down, leaving the base open for assault on the North and South generators. Once these are down, the switch, which is on top of a hill, must be captured
Frostclaw is as about as simple as they come. It's a small CTF map with partially buried flags set in chute-style bases. Cappers can swoop in from either end of the base, grab the flag, and fly out the other end, all without losing speed. The map has no inventory stations, generators, sensors, vehicles or turrets. Everything must be scavenged from dead bodies or "Desert of Death" style weapon caches. The bases are close together, and the terrain is very kind to skiing.
Frostclaw will be the source of some interesting gameplay. Players spawn underground in their bases.
Perhaps another pile of trash from EEPROM. Due to the lack of internet access I have had in the past few months I have been focusing most of my mapping on single player missions with playable bot support. This is a first of a series of maps that will be coming out called the Warlords war pack. This war takes place in a huge crater on an ice planet. The fight is over a gem that contains a great power source. I’m sure those of you will lower end systems will experience fps problems and it has nothing to do with not knowing how to build interiors for T2.
This map was created in the hope that I could express one of the greatest CTF SS maps. For those of you that played it on the =W= Warlords BEML Fun Night and enjoyed it, I hope that servers will put this map in the rotation so that you can play it as much as you want, this was created with |HV| in mind, IMO one of the best servers around.
The map is map out of many shapes put together.
Here you go again. More custom goodness from you know who.
Ok here's the layout. Each base consists of 4 structures.
1. The flag stand is the center of each base. Very open and exposed, but easily defended.
2. Behind the flag stand is the bunker. It contains 3 inventory stations and both generators as well as the emergency repair pack.
3. and 4. are the floating pods. Elevated on both sides of the flag stand these pods make perfect watch towers and sniper homes.