RoaR tweaked just a hair with a lower visibility,and some other fixed issue that were mentioned in the map test hosted by janus on team super.The visibility level isnt bad like quag or pande..its just right basicly,because of the huge snipe fest this map brings..the flag carrier needs the fog cover to get away.If your are standing at the flag area the midfield is a haze ..so still plenty of snipe site around..but it should just bring down sniping just a hair.Took out one plugged side of the base,adjusted senors and sentry turrets,added more eye candy such as rocks and trees,and some spawn item
This is my latest, and if I may say so, my best map. It features 2 towers
connected by three levels of intertwining bridges. There is an Oilrig in the
center that can be captured, allowing access to a couple of inventory stations.
This map makes you feel like an ant compared to to the buildings next to you. It
is amazing to look up at the maze of bridges above you, and yet it is still
comfortably easy to navigate.
This takes place on a Island with a Volcano in the middle of no where. Flags are 1458.0 apart there are no Vpads in here its all on foot so it will take team work! The flag's are in a little open bunker on the edge of the water. Stations are in a small open bunker to so easy to get at when needed.Any bug's or flaws please fill free to email me thanks.
Aapamtset Three is a simple server-side map that has just about one of everything and allows any sort of CTF play style. It was designed around a concept designed by DynaBlade for a test map, and it has proven to be more than just an excellent T2 test map --it's also fun to play.
But first and foremost, it's a perfect T2 test map. All vehicles are active, but the bases are very close. To make the battle even more heated, an ancient ruined objective lays to the side of the battlefield.
First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.
Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.
have fun and let me know what ya think
This is my second map, feel free to tear it apart. I know it's a large .mis file, there are certainly a lot of objects in the playing area but the framerate should be acceptable all around.
Nothing fancy, simple balanced-base CTF with a straightforward center objective.