Siege

Non Sequitur by a tiny fishie on December 6, 2003

Siege Lush Foggy

This is my first map, and it relies on some interesting scripting. Unlike a typical Siege map, there are three capturable switches. Each time the map is loaded, it will choose three maps (at random) from the list of ALL Siege maps loaded on your Tribes 2 server. Each of the three maps will be assigned to a different switch. The fastest switch capture determines which map will be loaded next.

Offense can repair the offense tower for better spawns. Main generators are not repairable.

Empire by Paint it Black on October 25, 2003

Siege Lush Clear

Before my computer's hard drive was destroyed, I was planning on releasing 2 versions of Empire. One of them was going to be the server side version some of you will know, and the other one was going to be a client side version, with interiors from Akira's maps, as was intended. Unfortunately I am lazy, and cannot be bothered to remake the client side version. This release features the version you'll soon be playing on the pond. Another note: In these screenshots, I removed a lot of the fog that actually appears in the map.

AlcatrazSkullified by skullbearer on October 4, 2003

Siege Lush Clear

The only difference is that I added two towers which are mostly underwater containing a generator each. The gens power entrance forcefields to the main base. Only one gen is repairable. I also added two turrets and waypointed the turret power. It plays fairly smooth as long as there is at least 8 players. It plays better when there is more. The object of the towers is to give the defense more then 8 seconds to setup their defenses. I call it the KamikazeSamurai defense system!

Thanks to Bytor for letting me resubmit with pictures.

Check out my original server-side map Ascension.

Ascension by skullbearer on October 4, 2003

Siege Lush Raining

This map is a unique make using the hillside.ter file for terrain. The Offense starts at bases located where the Hillside Vehicle bays used to be, and they have 2 immobile mpb's and 2-3 invs at each base as well as a repair pack. The offense attacks the Defense base and tower, located at the center of the valley, and has to destroy 5 generators. The 4 generators within the base are unrepairable, and the 5th, in the tower, can be repaired but is very easily destroyed once the first 4 are dead.

Opalium by PsychoBorg on October 4, 2003

Siege Lush Clear

Another glorious map made for Siege..
Map goes a little like this:
There are 4 gens for the attackers to deal with, the first is the Primary Forcefield Generator, it lies up on the mountain behind the defenders base, the time it takes for the attackers to get to it give the D a little time to set up. The primary gen is unrepairable so when it goes down the defence will have a hard time. The next is the Central FF Generator, it is in the basement of base and powers all ffs guarding the last 2 generators; the Auxiliary and the Backup Gen.

Diablo2Act1 by Ensign Munro on August 19, 2003

Siege Lush Raining Night

Well, it seems that i was having a little trouble making the rest of the acts. So, i figure, i might as well post this one while i have the chance, before I delete it.

Diablo is a registered trademark of Blizzard Entertainment and Blizzard Entertainment is a trademark of Vivendi Universal.
(Have to get the legal stuff in before posting)

ATTACKERS: You spawn in the "Rouge Encampment", and work your way throught 5 different areas. The generators are in powerpits (from Trident).

Reprisal by Celios on July 29, 2003

Siege Desert Clear Night

Reprisal is an indoor Siege map loosely based on Containment’s style of play. While aimed primarily at lower player numbers, the map is nonetheless pretty flexible when it comes to team sizes.

The offence starts out at a tiny bunker in the base’s basement. Initially, they only have one route into the main area of the base, though this path is well protected against spam. The attackers’ first objective is to destroy both ForceField generators, which are moderately hard to get at.

Egyptia Day 2 by TheBerk on July 29, 2003

Siege Other Clear Client Side Custom Textures Custom Shapes

Egyptia 2 is a revised version of Egyptia1.
It is now siege and has many new improvements.
-added new dts shapes, pyramid, gem, roundglass
-Added more inv stations in the base.
-reworked the base so it has more openings.
-redid the terrain
-changed the names of all files so it wont conflict with previous version
-added unintentional EasterEgg.. see if you can find it

Extras.....
The gems surrounding the temple are extremely lethal. best bet is to attack from afar and then send some cloakers to avoid the all seeing gems.

Caradhras by SkaMaster on July 28, 2003

Siege Snow Clear

"The narrow path now wound under a sheer wall of cliffs to the left, above which the grim flanks of Caradhras towered up invisible in the gloom..."

After a month of testing, I decided to go ahead and release this map as is. This is the newer version, and the Tower Generator has been deleted.

The offense starts out and must take a repair pack to a base power generator a short distance away before they can use their inventories.

Egeis by Alundra on July 25, 2003

Siege Other Storming Client Side Custom Textures Custom Shapes Night

After a long break, really long break I have decided to start back into this lovely game of Tribes 2. And back I was. I spent a lot of time and editing on this map. So I hope you all like it :)

The map is a moderate size siege map that takes place around a volcano where the Blood Eagle have set base. On one side of the volcano is average size base with an out-of-the-way tower. There are 3 generators that must be destroyed to access the switch. These are placed in the main base of the defenders.