Ok this is my second ever complete map and my first ever experience with custom objects,
so be gentle ;)
There are two main capping routes for each side and several smaller ones.
The ones that start from behind the flag are the shortest and fastest routes offering minimum
exposure to base defences, these routes being the most obvious however which will mean more
chance of defenders anticipating your movements.
Routes that start from in front of the flag make the capper more vunerable to initial defences as
he/she faces some steep cliff faces, however most capable cappers should overcome thi