The Blood Eagle armies returned victorious from a campaign against the Hordes, only to come home and find one of their most sacred relics lying in ruins. Lighting plays across the sky now, and courses through the empty shells that were temples, once.
Shattered Paradise gives a new aspect to CTF, being described by one as Siege in CTF. If you hold the center Ruins, you have a ForceField over your flag, keeping it safely out of enemy's hands. As an added bonus, you can capture the low Temple, whereupon the Sniper's room in the Main base will cloak anyone inside it.
Ok let me explain a little bit on how this works. You spawn at your base but the other teams flag is there surounded by a forcefield. You have to get then unasined flag and bring it to the enemy base because thats were your flag is.
Othere Weapons and vehicles are in the middle of the map
This map was my best attempt at pulling together air plus ground assault. The entire map has vehicle paths around it. It reminds me of BattlezoneII a bit with the mostly unscalable mountains that border the vehicle routes. The vehicle routes can be controlled at two different points by flip flops. There is a shield that protects each ground base from a direct frontal assault. This can be taken down by destroying its solar panel. Access to the flag is pretty much by air only. It's on a floating pad between the upper tower and vpad.