A CTF map with 2 medium-large base and a vehicle pad with every vehicle available. Each base has a forward tower with it's own backup solar panel, a sensor and an inventory station. The flag is protected by a small force field perimeter powered by a solar panel on top of the flag structure. The objective is another focal point of the map. The Gate of Avan'Tor is a titanic gate in the center of the map guarding the only easy pass through the map's 2 mountains.
I got the idea for this map from Sigma's "Pearl Harbor". I had already toyed with the idea of a more naval-style CTF map, but hadn't made it yet. Well, here it is.. Each team has two ships- a Carrier and a Cruiser. The cruiser houses the flag,
while the carrier acts as the main base and vehicle platform. After the screenshots
were taken, a second vpad was added to the carriers. The on-deck shrikes respawn (slowly),
but the other vehicles do not.
7 flag captures to win.
Flag is in the open and well
defended. Vehicle station near by. Water is deep and foggy.
Terrain leads to each team. A couple good areas for sniping and alot of good areas for hiding. Bots work good. Lowered the vehicle amount just a bit.
I got the idea for this map while playing Damnation. It occurred to me while playing the map that the base should be harder to rape and camp, but not impossible, and the flag should be easier to attain. Something that makes the defense work harder than just elfing a capper into the water.
Well, here it is. The 9th map I've created (second to be submitted). Hope it's perfect.
I made both teams as balanced as I could, although some minor terrain imperfections keep it from being a balanced map.
This mission is 1000m from flag to flag. In the center lies a shallow swamplike area. Flags are set on bridges 15m above the water surface. The only vehicles that are available are: Havoc, tank, and grav cycle. Land and water are balanced enough to make it skiable, although use of vehicles is faster. The water's density has been decreased to allow for greater speeds while traveling in the water. This mission should be a lot of fun for both offense and defense.
I decided to release this map although it has been haltered by scripting problems...if i get the problems fixed or if this one flops (which it prolly will, no one likes siege) ill release the scripted version.
Obviously this is a 'normal' siege map without the scripting..the scripting WOULD have made the turret system generator destroyed at the beginning of the match. i couldnt get it to maintain that after halftime.
The defenders have three obj to defend: The forcefield generator, the turret system generator, and of course the main base gens.
My first map! The world that one of the biggest war missions, Slapdash, was fought on has been flooded due to biochemical waste dumped underground many years ago. Shortly after, groups of warriors came to the planet only to find the old flag towers sticking out of them. Repainting and building sensors and force fields on the flag towers, they later found out the ground was too hard due to chemical processes to remove any of the extra land that had accumulated on the flagtower. They also could not build a base. They packed their bags and left.
This planet use to belong to the StarWolf tribe. But when thermal activity increased and the glaciers started to melt they decided to pull out. Now the Blood Eagle and Diamond Sword have moved in and are battling for ownership of the planet. Unknowingly, they set down on a thermally active area. Now they're stuck between a rock and a hard place. The glacier underneath their bases has melted down to the newly formed crust and is now begining to flood. Unfortunatly their dams have sprung a leek and flooded their entier enclosure. Ontop of all this they have to battle eachother.
This is my first map... 'nuff said... But I love how the map has turned out.
* Bouncy lava - the higher you fall from the more damage you take.
* Nasty lightning.
* Lots of rain.
* Center Objective - V pad, invs, etc.
* This map was made in mind for Mechina MOD (http://www.mechina.com/mod/)
* This map was designed to (hopefully) inspire fun and team work
( if it doesn't, it's your fualt hehe )
* This map isn't meant to be the biggest or best map ever made...
it is meant to be a fun simple map.. I made it how I wanted