This is my first map, I hope it will be a good one. Bases are close together, about 700 something meters apart I think. CnH base in the middle/off to the side. CnH base offers a little ground support with only tanks. Plenty of towers with health packs and ammo to keep things going. Along with rocks along the mountain edges for mortar fire and sniping. Flags are in the open behind base. Two solar gens located just above the flag on the upper wall, these gens keep the bad guys out so keep a eye on them.
1) This mission is proccessor intensive, due to graphics, and CPU load for AI management.
2) The "Dynamix Final Update" is required in order to play this mission.
Mission two in the Adumla Crisis series, Adumla Foothills places you in the position of defending what could be called a small fortress.
I've worked overtime 24/7 for 2 days now and I think my creation is ready. It's SS and has some really cool changes (including some gameplaywise.)
Changes (taken from .mis):
-Press Escape in-game to see the full list of Changes:
-The Offence now has a Forward Base inside the Defensive Base. Simply destroy the Equipment Generator once to access it.
-The flaming Caldera has been transformed into an ice rink! And guess what the game is? Hockey!
-There is now a Defensive Shrike. Finding the carefully hidden "present" under one of the trees just might let you use it!
Its me again DSEZ back with a new map. This map is a arena map for and dedicated to my good friend WonderWear. This map is a fast and fun map. The base that the team spawns at is the refurnished Katabatic base Nefilim did. Which is in the re-release of tribes 2 and the one now required to play .The two bases are connected by a bridge which in the middle has repair kits and patches. Up above in the middle of the bridge in the lower tower is a satchel waiting to be used. The Upper Mid base is Switch Controlled. The mid bas is capturable.
The bunker FF gens power the entrance FFs for the 3 bunkers.They are unrepairable.
The Bunker Generators, which are also unrepairable, power the FFs guarding the 2 Main base generators. As each bunker goes offline, so does it's respective spawsphere.
The Offense has a Remote Offensive Tower with it's own spawnsphere that can be brought online. It will also come online automatically when all 3 Defense bunkers go offline.
The 2 Main Base Gens power the FF guarding the switch. They are repairable.
There is also a special ice I made for this map.
The Second Chapter in a three part set. Loosely based on H.P Lovecraft's "Chthulu Mythos" and sections of the NECRONOMICOM.
Bases are 1400 clicks apart. Visibility is only 200 clicks, due to the sun being ultraviolet so keep your eyes peeled ;) Each base is outfitted with 2 Plasma, and 2 missile turrets. Flag stand is accessible from four sides. The 2 gens are located in floating towers (difficult but not impossible to take out) Vpad is located on second level of base and has everything but the tank.
This map is Team Rabbit 2 Hockey.This map uses the fast slippery ice to pick up speed.The glisding passes and the crazy one timers is what makes this map unique.The flag is located in the middle of the map.The goals are one to each side of the teams goal.This map is as even as a even map can get!Well thanks to everyone and ???Unkown???,Verna and others for beta testing.
One year after the fall of Atropos we decided to return. Should we be attacked again our attackers will find us ready.
Two Generators in the mountain base power the protective shields that block access to the main base. The mountain base also houses the defense generator that powers all map turrets for the defense. The Equipment generator controls all sensors and inventories as well as the main base lighting.
Well after much debate on whether or not to release this map on its own. I have decided to do so.
Unlike my other maps, this one is Siege. However it is not like most siege maps because of its unique placement of the defenders main base forcefield generator. Also because of the location of the two bases it allows for great duels to occur in the middle of the map. The terrain allows for easy skiing of all three types of armor.
The attackers have a vehicle pad and one base. The base is protected by forcefields which cannot be taken down.