Remorse by Uncle Bob on November 23, 2002

Capture the Flag Volcanic Storming Bots Client Side Custom Shapes Night

Here we are again. Made these simple bases in WC. Been awhile using it, so I needed some good old practice. Hope you like.
Flags in the open, CnH bridge in the middle/shortcut to flag.
Made the map with vehicles in mind. Just a basic straight up shooter in my eyes. Bots work well. Had to make the graphs 3 dang times for them to work well enough, just to SAY they work well enough. They will get the flag and fight. So that I am happy. Well I'll ley you all DL and see for yourself. Have fun!
Till next map...

Melancholy2 by Up$ilon on November 17, 2002

Capture and Hold Capture the Flag Lush Storming Night

As promised, this is Melancholy2, like Melancholy, but with a capturable base stuck right in the middle of the map. It is undoubtably better than the first map, but it is still officially classed as my first map, just revamped! Have fun and look forward to forthcoming maps such as Fro$tbite, In$anity and Kobalo$...

Melancholy by Up$ilon on November 9, 2002

Capture the Flag Lush Storming Night

This is my first map. It has basic one base per team, though there are three generators per team. One is located inside the base and powers the base. The other two are also inside the base but less protected. These power the turrets and sensor. The mission is vehicle centric as the bases are a distance apart, though there is plenty opportunity for good midfield support. There is also a nice blue fog...!

CastleRisk2 by Ensign Munro on October 18, 2002

Capture the Flag Lush Storming

This map is a prequal to my other map, CastleRisk. That map is a siege map. This version is a CTF map. Hope yall like it!

As i said on the other CastleRisk, i got the idea from an old game called CastleRisk. So i decided to make a map out of it. In this version, there is a bunker behind the main base(Castle) with generators that power the FF's that block off the main base. The flag is located on a platform right in front of the main base. The FF gen or Main gens DO NOT have to be down to cap the flag.

Treachery by CobraINC on October 18, 2002

Siege Other Storming Client Side

This is the map that Heresy was meant to be, Take a look, do some play testing, and if you like it, or hate it let me hear some feed back.

--- The Defensive base is protected by FF's, most of which are powered by the Center generator, the Switch is protected on three sides by Forcefields.

Mila Ty Desert by \<>(*)<>/ on October 8, 2002

Capture the Flag Other Storming Bots Client Side

Still checking stuff out from the new patch. saw a LARG base,
thought it would be cool to use.
think it was made by Nef. Map has a Moniator feel to it. think that is how you spell the name of that map...? Bases are close together. Flags themselves
are just over 800. Low visiability. vehicles behind base. Mostly for dueling with each other. Only defence it in the back outside near the V-Pad.
Couple turrets inside. Bots work great I think. Saw one get stuck in a corner but everyone else was getting the flags and defending/attacking the gens and turrets. Little faster game play then Popo Vega.

CastleRisk by Ensign Munro on October 5, 2002

Siege Lush Storming

Ok, here it is. My first siege map i have made, besides Starport(made only for The Pond). Fishie has yet to review that map. So, in the meantime, i decided to make another siege map. I took an old game called Castle Risk and made it into a map. I did ponder if i should make it a double map type and add CTF, but i decided not to(sad right?)

I am going to start making deathmatch and rabbit games(only cuz they are easier to make, cuz im lazy, lol). The objective is to take down the gate, base, and switch generators. The equipment generator powers all the turrets, stations, etc.

Austere5 by silvers_revenge on September 16, 2002

Siege Volcanic Storming Bots Client Side Custom Textures Custom Shapes

The clap of thunder and a flash of lightening, for those of us from the lush
worlds this is a sign of the rains to come. On Austere5 this is not the
case, the hollow promise brought by the thunder occurs daily and is only a
promise of flesh searing hot winds, flying bits of charred earth, waves of
molten lava, and thoughts on a rain that will never come.

I arrived on Austere5 three weeks ago and upon landing wondered why we would
wish to take such a place, now I simply wonder why anyone would wish to keep

dragorlad by DIABLO WARRIOR on September 9, 2002

Siege Lush Storming

excelent map. there is very much objects, about 450. one team have starbase, secret tunnels, etc. another have very well defended base.