Another map for those who like some nice weather :) After my last map (Snowstorm) i decided to make something quite the opposite. So here goes:
Each team has 1 main base, and 1 vehicle station. 2 plasma turrets, 4 sentries, and 2 AA turrets. I like even numbers.
There is 1 capturable objective in the midddle which has 3 inventory stations and 1 sentry turret. Looks like a nice break from the storm from far away.
Before i released this I had a problem with the lighning striking and destroying all the base components.
Far far away on the planet Zorgo where the two tribes once met, have vanished. All that is left is Zorgo's moon Zygop, now the two tribes have traveled on a space ship to Zygop for unknown reasons, many for wealth since Zygop is another resource center.
Map contains a very moderate platform that has bridges and force fields and etc.. Control switch on the top controls sensor on bottom, this map was meant for very fast game-play; too slow = die. Watch out not to fal off the edges or else......
Map by: Sun Quan
Hovering above a distant planet, these monuments of an unknown race still stand, a haven only for the birds. Now, taken by the Tribes and converted into strongholds, the ruins now become hotzones, battlefields for those who have no respect for what a lost race left behind.
This is my second map, hope you guys like it!! if you find any bugs, let me know.
There was once a ancient planet called Zorgo, no man ruled it, until......
Two unknown tribes met at Zorgo and from ever sice Zorgo has become a battlefield of mass destruction.
Map consisted of two bases with vehicles and to some what alot of turrets. Flags are burried in bases, 300 to win.
Map by: Sun Quan
This map leaves lots of options for strategy. Depending on positions a team decides to use the entire dynamics of teh map will change. The central switch controls the main missle turrets through out the valley and will truly hamper the opposing team.
No matter the strategy the central switch on the bridge will be the heart of any match on this map.
This was an attempt to introduce some serious capture and hold elements to a ctf map without changing the ctf dynamics.
Planet Guntback is a very volcanic active planet also it is the second
moon of the planet Firestorm, it is a storage base for the Bioderm,
now the year is 6320 A.D. . Now that the two tribes have completely
ruined Firestorm, they have moved on to Guntback for the rich supplies.
Map contains a very high, wide platform. With flags almost right next to each
other, and a lot of lightning it will make the map a little more intresting.
If you fall off the edges of it theres a 90%--10% chance you will die if you
dont get struck by lightning first.
This once beautiful outflung StarWorlf world was taken by the Derm forces during it's inhabitant's tenure in the war. The snowfields were turned to vast mining tracts, with bridges marring the view and pollution clouding the sky. The Bioderms had left by the time the humans returned, but that didn't make the loss any more bearable.
The atmosphere of this map is dark, and perhaps forboding.