Anubis Horus

This is a new twist on CTF. Both flags are in the center of the map surrounded by a massive forcefield wall (screen 1). On either end of the wall are defensive missile turrets (screen 2) which are controled by east and west bound objectives. The focus is to control both of those objs, or to defend your flag the best you can in flight. Extra air support can be found on the nearby floating stations (screen 3). The flag timeout has been raised to 2 mins. So if your flag is lost (or if you drop the flag) you have tons of time to navigate the massive flight arena to get it. Also meaning that if your flag is taken, you have to get it yourself.

I thought of using a neutral flag in the center and playing a bit of football. But that has been done and it makes it more interesting having everyone converge on the center and try to cap. Teamwork is a must; Havocs with missile assualts and a few scouts perhaps, shrike escorts and the like. It has been mainly aimed and produced for the Meltdown Series of mods (Meltdown 2, Meltdown Classic, Meltdown Extreme) and the newest addtion to the Keen legacy: Terminal Velocity. It is still in a beta form due to a console error when looking towards the center (screen 4) making it a bit laggy on slower machines. Any type of vehicle mod will enjoy this map.

Details

  • Downloads: 789
  • File Size: 10,474 bytes
  • Terrain: Other
  • Weather: Clear
  • Bot Support: No
  • Required Download: No
  • Custom Shapes: No
  • Custom Textures: No
  • Day/Night: Day

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