Aapamtset Three by Lexor on February 16, 2004

Capture the Flag Lush Clear Bots

Aapamtset Three is a simple server-side map that has just about one of everything and allows any sort of CTF play style. It was designed around a concept designed by DynaBlade for a test map, and it has proven to be more than just an excellent T2 test map --it's also fun to play.

But first and foremost, it's a perfect T2 test map. All vehicles are active, but the bases are very close. To make the battle even more heated, an ancient ruined objective lays to the side of the battlefield.

Bots will even wield flamethrowers and launch artillery shells when playing on RevMod2, but they suck at capping as the flags are slightly out of normal reach, up off the ground on bell towers.

There are a couple of secrets regarding the name of this system... one secret is the first two letters: "Aa" is kind of hard to pronounce here on Earth -- in the Aapamtset system it means "map go to top of list now for annoyed modder".

There is only one known (and kind of critical) bug: capping-out this map can UE a server, even a Base server. Cap count is quite high so this normally won't come-up, but be aware of it. This caused me a week of head-scratching when I blamed my mod instead of thinking of accusing the map. I can think of no reason for this as the map is pretty simple with no custom scripting, etc.

This map was made with the efforts of modders and mappers working together. Things go nowhere without players, fans, contributors, and playtesters as well. Cheers out to all of the above. Enjoy.


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by Lexor on March 30, 2004 · Rating:

Thanks folks :D I've recalled an important detail, the UE problem was not with this map, but with *any* CTF map with the CTF_scoreLimit set to =1. I was getting the UE when using this map set at one-cap-to-win for testing mission-end code in Rev.