Mortar Hurricane by Cypher19 on August 23, 2002

Siege Lush Clear Client Side

My first map, Mortar Hurricane, I designed to fix many things I didn't like in other seige maps, such as too much emphasis on indoor combat resulting in 'twitch' battles, or dawdling around too much searching for an inv. Also, the Offense isn't slowed down. They have 8 invs all in basically one spot, and getting to the enemy base is very fast with a large emphasis on skiing.

The offense starts on a high rectangular plateau, leading down with large hills on four sides, North, South, East and West.

To the North is the control switch, which is housed behind two no-go blue forcefields. The bunker used for the switch is the old Quagmire flag base, with the opening facing away from the offense. It is also in a small valley.

To the East is the East Generator, which is housed in the upper-most portion of the base used in Riverdance, with the rest hidden under the terrain. It is also accompanied by a bunker from Isle of Man holding two invs.

The West generator is held in the tower from Boss(x), and also has a nearby bunker (which I've never seen before, likely from the DFP) with two invs and a repair pack.

The equipment generator is held in another tower, but only with one inv.

The way that the FFs work on the switch actually will throw in some nice strategies for real team games (i.e. Clan matches) as the West gen powers one of the FFs further up. One thing the O could do is destroy the West gen, let someone into the switch area, then repair the generator, and all the focus is then on the East gen, allowing for a nicely coordinated cap.

This is also likely not the absolute final version, as I never did any 'mass-testing' and will want some feedback on the map.

Thanks go to the pond member for their support of my map, and helping me along the way.


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by ???Unknown??? on August 25, 2002 · Rating:

Nice map. The terrain is interesting, although, skiing down the slope and off the edge tends to put you in the air too high, and you end up hurting yourself because of the fall. Would be interesting to see how this will play in a pub. Also, Weren't you going to put in a vehicle pad? Ramping grav cycles over that ramp might be pretty fun ;).

by Cypher19 on August 25, 2002 · Rating:

Actually, I never did consider a vpad. There are a couple gravs there left over from personal testing though *blushes*. In fact, I might redesign the terrain if it's worth publishing a new version because the switch hill is the only one where a grav truly works (and makes perfect sense). Besides, I found that it required way more skill to jump from a grav and survive vs. ski jump, and the tradeoff for distance wasn't great enough. The extra gravs are mainly just there for fun :-)

Oh, and Unknown, with some practice on the map, you actually can find some nice spots where you can land on the leeward side of a hill or just right so that you don't lose any/much health. i.e. Going down the north path to the equip gen, you can ski down into what was the river for Riverdance.