Capture the Flag

Agorazscium by Spartan119 on October 16, 2005

Capture the Flag Desert Foggy

Flags are atop pyramids which have a plasma turret and a sensor.

Base Generators are located in the top half of the base building w/inventories while the lower has Inventories as well as a deployable inventory in the mid section..

VPads are out in the open with a little cover from an AA turret placed on the Main base building..

Flags around 1000m apart

about 400m from each bas is a small ruin useable for sniper cover or a small deployed base..

Objectives are bridged to the middle hill, each having a Turret or two as well as inventories..

Pretty desolate, not a whole lot of p

Sacred by KoDaK Moments on July 20, 2005

Capture the Flag Desert Clear

The Phoenix tribe built a sacred tomb for one their greatest leaders. For centuries, they have defended the land surrounding and the tomb itself.

A defense system was built so that only the team that has the tomb under their control may cap the flags. Of course, the enemies may still enter through either of the two doors, but the many turrets will cut them down in seconds.

The control switch floats above the tomb on a platform, with two AA turrets on each side.

The Forcefields defending the flags insde can be passed through if that player's team controls the tomb.

CreepingDeath by Wipeout on April 9, 2005

Capture the Flag Lush Clear

I tried to keep this map simple (people have said i make my map to complex before),I did divide the power management but I didnt seperate the gens, all five gens are in one room in the main base. The 2 gens on the right power the vehicle bunker on the right side of base, the 2 gens on left power the vehicle bunker on the left side of base, the fith gen in the middle powers main base. There are 2 towers in front of main base that have a solar panel on top that powers the tower, the tower contains one inventory station, a plasma turret and a large sensor.

Paranoid by Wipeout on April 9, 2005

Capture the Flag Lush Foggy

This is a fairly small map flags are 610m apart. There are2 vehical pads behind base. The vehical pads have there own generators that are in a bunker inbetween them. With the force field generator down the vehical gens are very easy for a bomber to destroy. There are 2 towers that has a sensor, turret, and solar panel on top of it. The solar panels powers everything on tower. The visable distance is 300m

Dune Sea by starstriker1 on April 8, 2005

Capture the Flag Other Desert Clear Bots Client Side Custom Textures Custom Shapes

Well, would you look at that? Its finally done. Put the last tweaks in today after a long negligence of anything tribes related.

This, people, is a map-mod. I can't take credit for doing it first, but I'm proud of it none-the-less. You may not use these scripts in a map of your own without my explicit permission. I'll try to check my PMs on this site.

Now, heres what the map is like. No inventory stations, people, just one huge, well-stocked armoury. There are hundreds of objects scattered around the map in what I HOPE is a convenient setup.

KatabaticSpring by Wichita on April 2, 2005

Capture the Flag Other Snowing Bots

A freak slushy thaw in the form of a solar anomaly has revealed underlying rock and sand on the perenial favorite map Katabatic.
Though the planet is quickly refreezing Starwolf has taken advantage of the mild weather to build a map center wall and monument and added a nice flagcap complicating plank to their main base.
Not be outdone the Bloodeagle have installed this same architecture over their flag and make continual strenuous efforts to bleed while soaring like eagles....errr they try and capture the monument wall.

Ruined by Ubernator on March 25, 2005

Capture the Flag Lush Clear

I had this map done a while ago, but now T2maps is back up!

Ruined features walls and other ruins surrounding the flag area. This creates a highly farmable open-flag setup.

Only Havocs and Jerichos are available to the two teams, so the combat is centered around infantry tactics. Coordination between cappers and HO flag clearers is key on offense and LD/turret farmers are important for keeping the defense tight.

This is a simple, straightforward map and is playable for both small and large crowds. It is on the Houston Vehicles server already, and it seems many there enjoy it.

Havoc by Wipeout on February 6, 2005

Capture the Flag Desert Clear

This map is very large the bases are 2k apart. Each Side is Identical.

The flags are Reversed. Your teams flag is at other teams base and the enemys flag is at yours. To grab the enemys flag you will need to destroy the force field generator at the enemys base.

I had mixed ideas on how I wanted to make this map so I made two versions. The first version is very simple compared to the second. The first version you can only buy Havocs at vehical station.

The Second version. You still can only buy Havoc at your base. There are 5 objectives. 2 of them alow your team to get all vehicals.

CraterFB by Wipeout on January 29, 2005

Capture the Flag Other Desert Clear

This is a Football map with alittle twist. Its is possible to get the other teams flag with alittle teamwork because its not easy to get.

Each team is identical and the bases are 850m apart. The unassigned flag is directly in the center of the map. The visability is 650m. There are 2 captuarble bases, that will provide a closer spawn point to unassigned flag,sensors, and inventorys.