Capture the Flag

desert sands by a_monkey on July 8, 2004

Capture the Flag Desert Clear Bots

Sand, sand, and more sand.

2 large bases overlooking a flat expanse of barren, windswept desert with only a few odd rock formations and a handfull of buildings in between, navigation should be easy right? Maybe up high where the sands arent blowing and visibility is 100\%, but for you people who like to walk, have fun.

Not so well hidden (oops) is a small sensor net, one which is toggled by a switch deep inside an underground base (no defenses here).

Bloodmoon - Belly of the Beast by SSBeast on June 30, 2004

Capture the Flag Desert Clear Bots Client Side Custom Textures Custom Shapes Night

The demons raged their wars for a thousand years. Until the day they finally returned to dust. Their wreckage and armor was scattered across the barren wastes. The few survivors of the doomed planet gathered and began to rebuild. It didn't take long to realise that the years had taken their toll on the people. The need to kill had etched itself into their very chromosomes. It had become an instinct. A craving. The final curse of the demons. It was their checkmate against those that had forgotten so many years before. A cruel joke. So those that had forgotten, would be forgotten.

Xerxes by Cinderkarst on June 20, 2004

Capture the Flag Desert Clear Client Side Custom Shapes Night

Xerxes was created out of my desire to create a "Valley of the Kings" type of environment. What was created was a land of winding canyons where windblown sand rolls along the ground. A place of power, ancient and great.

Is this dramatic enough for you yet, or should I pour a little more literary heat into it? No? Well, we'll just get to the mechanics of the thing then.

Each team controls a Pillar Tomb base, which houses the main generator and six inventories. Just outside, one will find the flag in an obelisk.

MageMod Map Pack by MageMod on June 16, 2004

Capture the Flag Siege Other Clear

Dear Players,

The "MageMod MapPack" contains the official maps for MageMod. There are eight maps. Some of the maps are recreations of other maps I've uploaded, but with fixed FPS issues. These maps should work with all mods!

For example; Arrogant Queens now has less objects that make up each castle, and Acropolis is easier to cap in (ie.

Underground Castles I - Update by Kalendrinn on June 10, 2004

Capture the Flag Deathmatch Lush Foggy

This is my first map. Some hills, some flat terrain. Uses the Equinox terrain file. Three objectives, two towers and an underground base. Bases are underground including vehicle bays. Bases and vehicle bays are connected via teleporters. Also, there is an underground tunnel system with multiple entrances and an underground "play room". Have fun with it. I hope you like it.

Helion by Cinderkarst on June 6, 2004

Capture the Flag Lush Clear Client Side Custom Shapes

Helion is built on probably one of the oldest concepts in T2: Make the capper's life miserable. The area around the flagstand does just that. Dense water under the stand leaves them floating while the defense spanks them and the ELF turrets saps their life. And forget about taking those turrets out for any extended period of time, as there's a repair pack sitting right there.

River Styx by Cinderkarst on May 30, 2004

Capture the Flag Volcanic Foggy Client Side Custom Shapes Night

River Styx is, essentially, a remake of |HV|_Tex's "A River Runs Through It". Many balance issues were recognized when this saw play in the Blood Eagle Mini League, and this map seeks to correct them while being unique in its own right. The premise of the map (dead warriors fighting it out in Purgatory) has probably been done before, but I can guarantee in not as bombastic (or screwed up, depending on who you ask) a fashion.

Be sure to keep your eyes peeled for all sorts of, uh, "wholesome" activities going on in the mission.

A big thanks to Mercen4ry for the idea of the screaming souls. :D

Hymn of Morning by Cinderkarst on May 28, 2004

Capture the Flag Lush Clear Client Side Custom Shapes

Hymn of Morning is a collaborative work between myself and Evil Napkin. He started making this map (which was at the time called "Morning"), then quit halfway. Not being able to see a perfectly good terrain go to waste, I adapted the terrain and put the crown jewel of a map I was developing (called "Hymn of Silence") in the middle of it. Thus, Hymn of Morning was born.

The gameplay is fast and fun, with plenty of things to do and stuff to see.