Capture the Flag

Gunship Fun by a_monkey on May 27, 2004

Capture the Flag Volcanic Foggy

A few months ago, at the hvrev forums at houstonvehicles.com, i suggested that a giant lava map with only transports available for creation should be made in order to teach the long forgotten art of cooperation. and noone made it... so i decided to give it a try.

basically, there are 2 platforms about 2200m away from each other, separated by a large expanse of lava. there are small spires of rock here and there, but not enough to get to the other side by jetpack (or in revmod2, boosting).

Underground Castles I by Kalendrinn on May 21, 2004

Capture the Flag Deathmatch Lush Foggy

This is my first map. Some hills, some flat terrain. Uses the Equinox terrain file. Three objectives, two towers and an underground base. Bases are underground including vehicle bays. Bases are connected via teleporters. Also, there is an underground tunnel system with multiple entrances and an underground "play room". Have fun with it. I hope you like it.

Long March Home by a_monkey on May 20, 2004

Capture the Flag Lush Foggy

This is my second map. This map was designed with RevMod in mind.

Basically, it consists of 2 large (350m long) ships and a crashed lander in the middle. In the ships there are 2 internal v-pads, each capable of producing air vehicles only. Inside the ship, there is a teleporter system that allows you to travel between levels of the ship, and one teleporter that transports you to a concealed teleporter on the ground. There are 3 generators, each powering a different system.

Slush by Cinderkarst on May 18, 2004

Capture the Flag Snow Clear Client Side Custom Shapes

From the Read Me file...
This map is all about speed and hardcore Classic CTF gameplay. There are no gens to bring down, no turrets to destroy. Just 16 inventories, 4 Shrikes, 2 bombers, and 1 flag for each team. This map can be played 7v7 to 20v20 and still be a blast.

The building is a custom make, with a large open middle area for dueling with heavies and other attackers into the base proper. On top of each base there's a vehicle station and a repair pack. Distance flag-to-flag is somewhere near 800m, but the map can play a whole lot "closer" than that.

Drakmord by *X* on May 8, 2004

Capture the Flag Lush Clear Bots

Large CTF map with clear blue sky. Bot support code by Lagg_Alot

This is probably my last map for Tribes2. The flag is out side protected by force fields. Destroy the solar panel to get the flag, I think I made the map for all position so is very playable. I hope you like it have fun.

Faukon by ZOD on March 30, 2004

Capture the Flag Defend and Destroy Volcanic Foggy Bots Night

Large dual gametype map, CTF and DnD. Capturable center objective "The Faukon" holds the only vehicle station. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

Copper Sky by ZOD on March 30, 2004

Capture the Flag Desert Clear Bots

Small CTF map with heavy action. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

HoustonHighGround by Wichita on March 26, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

"Houston we have our own Map".
This my shameless plug for a clientside map("OH NO CLIENTSIDE ClIEEEEEENTSIDE!!", says Courage the weather dog, "user may have to download for one maybe two minutes OH NOOOHOHOHOOO! not the download!")to be picked up by HoustonVehicles one of the most enduring and popular T2 servers. Once aquired this mission treats the player to no less than 14 custom interior objects modelled on a BloodEagle theme with some buildings sporting HV logos.