This is my first map. Some hills, some flat terrain. Uses the Equinox terrain file. Three objectives, two towers and an underground base. Bases are underground including vehicle bays. Bases are connected via teleporters. Also, there is an underground tunnel system with multiple entrances and an underground "play room". Have fun with it. I hope you like it.
This is my second map. This map was designed with RevMod in mind.
Basically, it consists of 2 large (350m long) ships and a crashed lander in the middle. In the ships there are 2 internal v-pads, each capable of producing air vehicles only. Inside the ship, there is a teleporter system that allows you to travel between levels of the ship, and one teleporter that transports you to a concealed teleporter on the ground. There are 3 generators, each powering a different system.
From the Read Me file...
This map is all about speed and hardcore Classic CTF gameplay. There are no gens to bring down, no turrets to destroy. Just 16 inventories, 4 Shrikes, 2 bombers, and 1 flag for each team. This map can be played 7v7 to 20v20 and still be a blast.
The building is a custom make, with a large open middle area for dueling with heavies and other attackers into the base proper. On top of each base there's a vehicle station and a repair pack. Distance flag-to-flag is somewhere near 800m, but the map can play a whole lot "closer" than that.
Large CTF map with clear blue sky. Bot support code by Lagg_Alot
This is probably my last map for Tribes2. The flag is out side protected by force fields. Destroy the solar panel to get the flag, I think I made the map for all position so is very playable. I hope you like it have fun.
I ain't dead yet. And I've got a lot of maps to clean out, starting with my Team Gauntlet pack. These are all server-side, so no issues there. If you don't have Gauntlet, get it at http://gauntlet.tribesarena.com
Animosity- Inside the main room of the Recalescence base. Very tight, very fast, very little cover.
Conviction- After finding that I couldn't remake HamsterCage because of technical limits, I made this in its honor. All enclosed, with plenty of cover and blockades.
Determination- A thin, outdoor, dangerous dance.
Sledgehammer is my 7th and my last map. It was made with the intention that I bring a few new possibilities to siege as my parting gift. This is not an easy map! This may not be the last you see of the dropship...
Anyway: to bugs. I know that bots try to get through ffs. That cant be helped without some very messy bot scripting. Bots forget their tasks easily - nothing can be done either. The vehicles may have some difficulty moving off thier spawn locations - espically bomber and havoc. Just wiggle them around a bit.