This is my first map, the main bases are about 525 Meters apart and the flag bases 650 Meters apart, there is a mountain range in between the flag bases that slows cappers down a good deal, the main bases are in a large plain with a ditch down the middle 6 caps to win.
Here is my undisputedly final map for Tribes 2 Siege. My master work. The best thing I will ever come up with. This map blends the Siege gametype with some CTF/Rabbit overtones to get a simplistic map that revolves around the flag.
Starwolf: You don't get much equipment; not even a health kit. This flag is simply a throwaway.
Phoenix: You get an Energy Pack and Inventory Stations. Show your mastery of the art of combat.
Blood Eagle: You get a Plasma Rifle in a large base. In close quarters, heavy weapons are the order of the day.
Diamond Sword: You get a Cloak Pack and a Shocklance.
The name was suggested to me and out of a little goofiness I took it, and formed this map.
Flags are on rather open flag bridges with an AA on the bunker of one side. Nearby are 4 Inventory station in a _Tex style bunker with a missile turret on the roof. These are all overlooked by a large sensor.
Main bases are like the Lakefront style main base with an AA turret on the roof and Medium sensor on the tip top.
2 inventories on mid level along with a generator on mid floor and on bottom floor. Bottom generator is guarded by a sentry turret. Outside is a Vpad with one inventory behind it.
You really thought you were rid of me? The greatest mapper ever? The Red Shifter? NEVER!
Watery Siege is an extension of Watery Death. Instead of just going around and shooting at enemies, you actually play around an objective! And there's movable turrets too!
Offense: Your goal is to claim the switch. It's just sitting there, but it's not as easy as it looks. You must hold it for 3 minutes in order to make the capture. If you're having problems with the enemy turrets, try knocking them back to a less lethal position.
Defense: The offense is coming for your switch.
Flags are atop pyramids which have a plasma turret and a sensor.
Base Generators are located in the top half of the base building w/inventories while the lower has Inventories as well as a deployable inventory in the mid section..
VPads are out in the open with a little cover from an AA turret placed on the Main base building..
Flags around 1000m apart
about 400m from each bas is a small ruin useable for sniper cover or a small deployed base..
Objectives are bridged to the middle hill, each having a Turret or two as well as inventories..
Pretty desolate, not a whole lot of p