Fenix by Spartan119 on November 18, 2004

Capture the Flag Desert Clear Night

This may be a good choice for those who like some range between the bases... in this case, the flags are 1384m apart.
there is a capturable objective at midfield that has inventory stations and 2 towers nearby with 2 turrets, 1 med. sensor and an inventory for each tower each.
Each of the main bases has a Vehicle station, flag bunker (flag is on top in the open and there are inventories in the bunker), a Generator building, and a small bunker more towards midfield.

BorithniaII by [KeGeN] on October 31, 2004

Capture the Flag Lush Clear Client Side

CTF map with a twist!

Just like in t1 there is a neutral base!
With that base there is turrets!
Flip the switch, Now control of the neutral base and its turrets!
Goes to your team!

Thats a big leg up!

Then destroy there solar pannels and gen!
Then capture the flag!

This is a beta version!
Thanks: KeGeN

Gonadie by [KeGeN] on October 31, 2004

Deathmatch Other Rabbit Lush Clear Bots Client Side

This file consists of three versions of the same map!

Gonadie is a huge battle room!
Rabbit games & Deathmatches are held here!

Along with: A bunker world, like: Construction build!

Hope you like! Rabbit and deathmatch are both bot supported! And way fun!

Thanks: KeGeN

The Red X by Spartan119 on October 23, 2004

Capture the Flag Other Clear Bots Client Side Night

Flags very close(less than 400m)
Team bases consist only of a Large sensor and 5 inventory stations. (no buildings) 2 neutral inventory stations are in the middle, one on each side up on a small hill.
No repair packs lying around so the neutral inventories are important if you want to repair your base.
Terrain Layout: The mission area is in a deep pit. the bases are divided by an X shaped hill/barrier that extends to all corners (and is hot lava rock), which divides the mission ariea into 4 zones.

Borithnia by [KeGeN] on October 12, 2004

Capture the Flag Desert Clear Client Side

[CTF] with a twist!

Just like in t1,
There is a nutral base,
Supplyed with two hefty turrets.

Flip the switch and its yours!
The nutral base will now be controled by your team as will its turrets!

Thats a big leg up! :)

You will have to destroy there solar pannels and generator to capture the flag! Enjoy!
Map by: KeGeN

Slider zero by Spartan119 on September 26, 2004

Capture the Flag Lush Foggy Night

Flags are about 680m apart in small bunkers. Main Gens power Lights of all buildings, and the V- Pad stations + the main base inv. stations. Remote Gens power ALL Base turrets and the inv. stations in the remote base. Terrain is hilly. Pipes on the side of the remote bases can be used to access the rremote gens.

Over and Out by Dark_Harlequin on September 21, 2004

Race Volcanic Clear Client Side Night

This map is adapted from one of the best race maps out there - Goliath. Special thanks to Ace for making that in the first place. Most of the track is reused from that map but I put in many track elements that at least double the size of the race course.

This is a map I finished a while ago (second map I ever attempted) but I decided to release in case anyone still plays T2 race occasionally. It is possibly the longest track out there with a total object count just over 750 so I apologize in advance for the long initial lighting time.

Watery Grave by Red Shifter on September 17, 2004

Arena Deathmatch Other Clear Night

Watery Grave is the sequel to Watery Death, a map that made many Arena players fear splash damage in ways that one would never imagine.

You know how this works: your equipment is given to you upon spawn via your favorites. You cannot use any armor besides the default Light. Shoot the center of any of the 64 tiles, and it will disappear for a few seconds. Anyone can fall into the gap created by the disappearing platforms, and fall to their doom - to which you get credit for the kill!

In Deathmatch, you launch into the air upon respawn.

The Curtain by HarmlessHam$ter on September 17, 2004

Capture the Flag Lush Clear Client Side

Two flags that are 75 meters apart are seperated by a gigantic wall.
Generators protected by forcefields, use of foliage for concealment and good turret placement should help this map to be a fun one to play.
- HarmlessHam$ter

Battlefield 1642 by dj245 on September 16, 2004

Capture the Flag Lush Clear

This map is kind of like the map Turncoat in that every building is an objective. However I did NOT do a centre objective because the Turncoat objective is simply way too powerful and no matter how I tried to build it the Center objective just grew massively and became too powerful. Probably a problem for a lot of maps.

Anyway both teams have in their spawn area an objective that is very secure and moderately powerful.