Treacherous Intentions by Ubernator on August 8, 2004

Capture and Hold Capture the Flag Volcanic Clear Night

Shi Draconis Alpha has been freed from the Horde invasion, but a splinter group of the Pact threatens the Diamond Sword's hold on the planet. Only a showdown over the periphery tower can determine who will control Shi Draconis Alpha after the war.

I have put a lot of time and effort into Treacherous Intentions, in every aspect I can think of in a server-side map. For some time, I had the idea of creating an epic battle on the 5th training mission terrain and creating a very playable "lava" type map.

This map features the famous periphery tower as a capturable objective.

Outland Kings by Cinderkarst on August 7, 2004

Capture the Flag Desert Foggy Client Side Custom Textures Custom Shapes

My seventh clientside map focuses on close combat, as well as judicious use of limited assets. It serves 7v7 the best, but should scale well up to 12v12 (hopefully).

Each team starts out with two MPBs in addition to their "solid" base assets. They don't respawn, so once they get torn up that's the end of'em.

The terrain is very ski-friendly, with plenty of cover and places to hide deployable invos.

The base complexes themselves are home to a turret, a sensor, six invos, and a generator.

Truce by Ensign Munro on July 30, 2004

Capture the Flag Lush Foggy Client Side

This map is a client-side prequel to my map series of Castle Risk.

The BioDerms constructed a terraforming base on the desert planet of Ortis. Under the direction of the highly respected, and highly intelligent, Dr. Goretooth, the terraforming base was able to be constructed and put into operation to turn the desert world of Ortis into a lush, and vibrant world. The Derms needed the food that a lush world could produce to survive.

After the slaughter of the horde, the base became abandoned. However, during the years to follow it's abandonment, the station remained operational.

Manifestation2 by Wipeout on July 20, 2004

Capture the Flag Deathmatch Lush Clear

I took a year off from playing tribes2 and now im playin again and posting new map. I have put alot of detail into this map some of which you will prolly wonder why its there, I dont really know why either but its fun to build again.

OK, I wont just tell you updates cause most prolly never played fist map since it was over a year ago heh.

Theres 3 bases 2 vehical stations and 1 bunker per team.

Biohazard by Jambon on July 13, 2004

Siege Badlands Raining Night

A barren wasteland, poisoned by toxic liquids. Perfect for battle.

The offense starts in a floating base, the defense in a hillside bunker. Destroy one forcefield generator and two main generators to reveal a switch, submerged in the liquid. It is possible to reach the switch as any armor, although heavy is easiest.

Battlegrounds by Black JAGUAR on July 11, 2004

Other Lush Clear Client Side Custom Textures

Battlegrounds Map Pack!
The bases are either at the east or west depending which team you are on. This style of game is my friends and mine own idea.. it's just plain battle.. no ctf, no capture and hold.. just killing each other. You will find this mission file under the game type, "Battle".

This is basically just for a little fun, it may not look great or have any turrets etc.. but this is how I play, for fun, and I like to duel. If you have any requests for game types, see below \|/!

Any questions, comments, ideas, suggestions, complaints etc..

Weapon of Choice by Jambon on July 9, 2004

Siege Snow Storming

One of my first maps, Weapon of Choice does something downright cruel to Siege players and removes their inventory stations. You have to pick up all your weapons and packs. The map flows relatively easily from building to building. It's fairly small and can go quickly. Thanks to all who helped me test.

desert sands by a_monkey on July 8, 2004

Capture the Flag Desert Clear Bots

Sand, sand, and more sand.

2 large bases overlooking a flat expanse of barren, windswept desert with only a few odd rock formations and a handfull of buildings in between, navigation should be easy right? Maybe up high where the sands arent blowing and visibility is 100\%, but for you people who like to walk, have fun.

Not so well hidden (oops) is a small sensor net, one which is toggled by a switch deep inside an underground base (no defenses here).

Cold Front by Lagg_Alot on July 7, 2004

Siege Snow Snowing Bots Night

Make no mistake about it; Cold Front is an all out war. The offense team has all vehicles and use of the MPB Teleporter available to them. The Defense has a Large well defended base, and that is a liability. The base is so large that it is almost impossible to stop the attackers from getting inside as the Entrance Force Field Generators are positioned outdoors. If the attackers do manage to get inside the defender’s base they will have no problem finding equipment to destroy.