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  • Board index ‹ Tribes 2 ‹ Mission Scripting

Mission Scripting

Take your map to the next level with custom scripting.
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• 818 topics • Page 1 of 33 • 1, 2, 3, 4, 5 ... 33
Topics Replies Views Last post
Turning generators on/off after touching a control switch
by Red Shifter » Fri Jul 10, 2009 7:05 pm
1
22249
Last post by Jugger d View the latest post
Fri Jul 10, 2009 11:16 pm
Code to allow only Scout armor in a CnH map
by Red Shifter » Wed Mar 04, 2009 8:25 pm
0
2890
Last post by Red Shifter View the latest post
Wed Mar 04, 2009 8:25 pm
Quickpass Forcefields Done Right
1, 2
by Red Shifter » Fri Mar 23, 2007 8:13 pm
18
23126
Last post by Sfphinx View the latest post
Mon Jul 02, 2007 7:39 pm
Having problems with your map scripts? It's probably ZOD's fault.
by Red Shifter » Thu May 31, 2007 6:35 pm
0
2634
Last post by Red Shifter View the latest post
Thu May 31, 2007 6:35 pm
Ue Ue Ue Ue
by Lagg_Alot » Wed Sep 06, 2006 7:24 am
10
8265
Last post by Red Shifter View the latest post
Tue May 29, 2007 10:10 pm
UE Error when Tank Blow up
by Lagg_Alot » Sun Aug 13, 2006 8:39 am
2
3197
Last post by Lagg_Alot View the latest post
Sun Aug 13, 2006 1:33 pm
please help a tribes scripting newb!
by Dash Riprock » Tue Jul 04, 2006 6:40 pm
3
3693
Last post by Cyborg_Boba_fet View the latest post
Wed Jul 05, 2006 11:36 am
Gravity Gun (Holy crap!)
by dick longfellow » Mon Jun 05, 2006 11:26 pm
0
2624
Last post by dick longfellow View the latest post
Mon Jun 05, 2006 11:26 pm
Not really mission scripting
1, 2
by Cyborg_Boba_fet » Wed May 10, 2006 9:12 pm
18
11081
Last post by Jimomighty View the latest post
Mon Jun 05, 2006 12:42 am
Turrets in Deathmatch
by Scaled_One » Sat Dec 03, 2005 11:03 am
7
5247
Last post by dick longfellow View the latest post
Tue May 30, 2006 12:08 am
Indestructible Turrets
by Orgetorix » Tue Jan 24, 2006 1:07 am
0
2719
Last post by Orgetorix View the latest post
Tue Jan 24, 2006 1:07 am
Getting Map Scripts to end with map?
1, 2
by Orgetorix » Tue Jan 10, 2006 4:03 am
16
9386
Last post by kittenstomper2 View the latest post
Sun Jan 15, 2006 1:42 am
Healing Water
by WipeoutCantpost » Tue Dec 13, 2005 1:03 am
4
4051
Last post by Red Shifter View the latest post
Tue Dec 27, 2005 4:37 pm
Disable certain weapons on mission start
by Jugger d » Wed Nov 30, 2005 12:13 am
11
6657
Last post by Dr. Pimento View the latest post
Tue Dec 06, 2005 1:34 pm
Grappling Hook
by DarkDragon » Sun Oct 23, 2005 4:34 am
5
4370
Last post by Dr. Pimento View the latest post
Mon Dec 05, 2005 12:04 pm
logo projectors
by Dasende » Thu Jul 28, 2005 11:50 am
3
3420
Last post by Sparky View the latest post
Wed Oct 19, 2005 7:39 pm
Base Power Help
by KoDaK Moments » Sun Jul 24, 2005 7:12 pm
1
2836
Last post by Lagg_Alot View the latest post
Mon Jul 25, 2005 8:51 am
arrays
by Mr Tagomi » Wed Jul 13, 2005 7:26 am
6
4282
Last post by Red Shifter View the latest post
Sun Jul 24, 2005 3:40 pm
ContainerBoxEmpty
by Mr Tagomi » Mon Jul 11, 2005 7:31 am
5
4274
Last post by Luther View the latest post
Thu Jul 21, 2005 5:51 am
Question
by Lagg_Alot » Thu Apr 14, 2005 11:42 am
8
5198
Last post by Lagg_Alot View the latest post
Tue Jul 12, 2005 7:04 pm
packaging and parenting functions
Attachment(s) by Golarth » Mon Jul 04, 2005 1:16 pm
10
6647
Last post by Lagg_Alot View the latest post
Sun Jul 10, 2005 10:17 am
modifying pingpong.cs
by Mr Tagomi » Fri Jul 08, 2005 2:29 pm
1
2652
Last post by Lagg_Alot View the latest post
Fri Jul 08, 2005 5:45 pm
New Project Needs Expert Opinions
by Lagg_Alot » Tue Jun 28, 2005 12:44 pm
13
6911
Last post by Lagg_Alot View the latest post
Tue Jul 05, 2005 8:41 am
problems with variables (I think)
1, 2
Attachment(s) by Mr Tagomi » Sat Jun 25, 2005 2:47 pm
17
9355
Last post by Lagg_Alot View the latest post
Mon Jul 04, 2005 3:27 pm
Vehicle mount question
by dick longfellow » Sun Jun 12, 2005 2:48 am
3
3326
Last post by dick longfellow View the latest post
Sun Jun 12, 2005 3:34 pm
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